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[dq-rules] Several Things (core rules, org, etc.)
RODGERS CALL FOR NOMINATIONS:
I would like to volunteer to head up Character Generation. I have
created and worked with many character generation systems in the past
(they all started out as game systems but usually I stalled out at
Character Generation).
I would also like to continue to work with other groups on the rules
coring concept.
CORE RULES:
As JohnK points out we are not trying to create a GURPS system. However
I would like to think that after this process someone with alot of time
on their hands could create an SF game based in the DQ rules (by
replacing races, skills, weapons tables, etc.). The most I would like
to see us add to the original material are guidelines for creating
additional races, skills, weapons, etc. So if someone wanted to use DQ
to play in the DragonLance realm, they could do so.
Broadly, the core rules of DQ are covered in the following sections:
First Book 1-24 (some parts of the first book are non-core or are a
possible third category vaguely called for now necessary but modifable.)
Second Book 25-35 plus possibily 44.8 Fright Table and 30.1 Backfire
Table
Third Book 48-49 skills, 63-65 monsters, 77-87 adventure (84 may be
core but it should really be under magic)
The Tables 82.9, 87.8, 83.4
JohnR