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[dq-rules] Re: DQOS r2000/02/16... rtf/pdf... perception.
> 2. Tried RTF format. Distributing in that format would mean no
columns,
> no tables (or I should say tables would be created using the courier
> font because it has fixed spacing and lines using the "-" and the "+"
> and the "|"!
>
> 3. Although receiving/exchanging the materiel in RTF format between
the
> people in the project is no problem I believe.
>
Yes RTF is slightly above straight ASCII but it seems as high as we can
go and still have most of us on the project group be able to open and
read it (and even that is a maybe). But it may save us some time in
the later layout stages.
> 5. Starting Perception of 5 is too low, a bell curve of 4d5+3 is too
> high, 8 seems to be the sweet spot for beginning characters.
>
Thanks everyone for their responses on Perception so far the concensus
seems to be to adopt the variant as presented in the Bantam Edition.
It also seems to be that the original Designer's were look that way as
well.
I am working on a discussion document for character generation that
will outline any changes I would consider making (taking into account
other source material put forward over the years) along with how I see
we move rules within a section or from section to section (For Example:
Rules tell me what my TMR is based on my modified Agility [5.6] but I
have just generated my stats I haven't chosen a race which may effect
my TMR and I definitely haven't chosen armor or gear which will effect
my TMR, so that this rule may actually be better off in another place.)
Teaser: Right now I am thinking that the only core rule character race
is Human.
JohnR