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[dq-rules] Endurance, Fatigue, and Perception



       Hullo, JohnR,

>On Wed, 16 Feb 2000 08:27:48 -0700, John Rauchert wrote:

>Since End is a primary characteristic I was not at this point going to touch
>it.

       I'm glad to hear it. :)

>While Fatigue and Perception are secondary characteristics they are not to
>my mind optional characteristics, they are just too tied into the combat and
>magic systems,etc., so I think you can go ahead business as usual.

       Yep, agreed.

>However, increasing Base Perception seems to be a common enough rule
>variation to add it to the core rules. Now all we have to agree upon is a
>value.

     The base Perception value should be related to whether the
character is a Mercenary, Adventurer or Hero (as per the DQ rules
pertaining to advancing in level).   We might try values of 5, 8, and
10 for these.  I also allow my players to add 1/2 a D10 to that value
(rounded down), to give the characters a decent Perception value.  
Again, one can present all manner of optional rules for this, and it
makes sense that this might be an optional rule...

... To err is human, but it's damn irritating when the text editor misses it!

       JohnK
       jkahane@comnet.ca
       http://www.comnet.ca/~jkahane