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Re: Schools of Fencing
What is the rationalization for having an offensive skill that
increases defense, and damage, but decreases the strike chance? If
you are fencing in a defensive manner, wouldn't damage be reduced too?
Is the damage increased because he is making "aimed" shots? if so,
how does that increase defense? I guess I just can't noodle out how
that would work, but i don't know that much about fencing.
--- In dq-rules@y..., dqn@b... wrote:
> Proposed New Optional Rule:
>
> In place of optional rule 18.5 (don't have a book at hand at the
> moment, so I'm not 100% sure that I have the exact rule number correct;
> it's the optional rule for additional damage with A-class weapons based
> on Rank).
>
> New rule introduces different rules for added damage, SC bonus, and
> bonus to defense. These rules would also supercede the Fencing combat
> talent in Poor Brendan's Almanac.
>
> Different schools of fencing teach different forms and styles of
> combat. Some emphasize offense, others defense or use of two weapons,
> or other things.
>
> Precedent: Italian fencing vs French fencing vs Russian fencing.
> Different people emphasize different things in combat, so different
> fencing styles arise.
>
> Study of a particular school of fencing provides bonuses affecting SC,
> DEF, Dam. Cost to study a school of fencing is a small percentage of
> cost to study weapon. Studying a particular school of fencing can be
> done simultaneously with the study of the appropriate weapon, or can be
> done separately at a later time.
>
> This is not unlike studying True Names in order to improve spell cast
> chances. It also allows the GM to introduce additional flavor to
> combat. Any schools of fencing created by the GM need to be reasonable
> and balanced. This also allows for an additional level of mastery and
> distinction above and beyond basic weapon skill.
>
> A character may learn more than one school of fencing, but each
> additional school adds +25% to the experience cost. A character's Rank
> in a school of fencing may never exceed that character's Rank with the
> weapon.
>
> Example:
> Arolic School Fencing
> This school of fencing emphasizes defense and self protection until
> the opportunity to land a strike appears.
> Effects: +5 + (1 per 2 Ranks) DEF; Dam +1 at Rank 4, +2 at Rank 7, +3
> at Rank 9; subtract (10 - Rank) from SC.
> Examples: Alphonse has Rank 3 in Rapier and Rank 2 in Arolic
Fencing.
> He adds +6 to his defense, does no additional damage, and subtracts -8
> from his SC. Aramis has Rank 7 Estoc and Rank 7 Arolic Fencing. He
> adds +9 to his defense, does +2 additional damage, and subtracts -3
> from his SC.
>
> This is just a first draft at this idea. My current gaming group is
> going to playtest this once we have a working draft.
>
> Comments? Suggestions? Like it or hate it?