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Other New Combat Rules
John Corey recently started some discussion about aimed attacks. In
one of my replies, I came up with an off-the-cuff special attack
called Headshot. It occurs to me that there might be a handful of
other special attacks like this that could be added to the DQ combat
rules.
We already have Trip, Entangle, Restrain, Knockout, Shield Rush, and
Disarm (plus Open Attack, Set Attack, Aimed Attack, Overcut, and
Undercut in Poor Brandan's Almanac). Should there be more? Do you
regularly use any of these, or is your typical combat a pretty
straightforward exchange of blows just standing there and slugging it
out?
I'd like to work out a list of other suggested attacks for us to work
on (if there are some others to be added). I'll leave Headshot on
the
table, although I don't think my off-the-cuff version is what it
should be. I'd also like to see a Flurry attack, where the attacker
attempts to overwhelm the defender with several quick attacks (lower
BC but chance of multiple hits), but with enough penalties that it
isn't unbalancing.
Anyone can post a version of these attacks. Hopefully we'll get a
couple of different versions, and can sort out the best and come up
with a synthesis that really fits.
-- Rodger Thorm