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Other New Combat Rules



John Corey recently started some discussion about aimed attacks.  In 
one of my replies, I came up with an off-the-cuff special attack 
called Headshot.  It occurs to me that there might be a handful of 
other special attacks like this that could be added to the DQ combat 
rules.  

We already have Trip, Entangle, Restrain, Knockout, Shield Rush, and 
Disarm (plus Open Attack, Set Attack, Aimed Attack, Overcut, and 
Undercut in Poor Brandan's Almanac).  Should there be more?  Do you 
regularly use any of these, or is your typical combat a pretty 
straightforward exchange of blows just standing there and slugging it 
out?

I'd like to work out a list of other suggested attacks for us to work 
on (if there are some others to be added).  I'll leave Headshot on
the 
table, although I don't think my off-the-cuff version is what it 
should be.  I'd also like to see a Flurry attack, where the attacker 
attempts to overwhelm the defender with several quick attacks (lower 
BC but chance of multiple hits), but with enough penalties that it 
isn't unbalancing.  

Anyone can post a version of these attacks.  Hopefully we'll get a 
couple of different versions, and can sort out the best and come up 
with a synthesis that really fits.

  -- Rodger Thorm