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Three things magical



Hi Everyone,

I made some "discoveries" about the magic system that I was 
previously unaware of.  Actually, i am a little embarassed by a 
couple of them. These aren't questions per se, but comments.  
Feedback is welcome.  I am also posting them to see if anyone else 
made these goofs.
1)	Mages get an exp discount for an MA above 15 on all general 
knowledge spells.  I did not know this, and boy was my Hero level 
fire mage pissed off when he found out!  I did not give him the exp 
back, but that is ok, because?
2)	I did not know that spells invested in items (rings, amulets 
etc) still had to be prepared!  My Fire Mage was walking around with 
so much jewelry; he looked like 'B.A.' Baracus with a flamethrower.  
Given the number of times he saved the party's butt with fireballs in 
consecutive pulses, I almost decided to declare everyone in the party 
retroactively dead!
3)	This was my own "house rule", but I used to allow desperate 
characters to use endurance to cast spells.  Does anyone else play 
this way?  This makes it incredibly risky for the spell caster?


Just some random thoughts.
JuanC