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Re: Three things magical
1) I did not find it in my 2nd ed hard back.. are you using the
Bantam as reference?
--- In dq-rules@y..., Rodger Thorm<dqn@e...> wrote:
> 1) I agree that it's an easy one to miss. But it's in the 2nd Ed.
as well,
> in the box for MAGIC back in the experience point tables. I had
rules-lawyers
> in the campaign who pounced on that one early on.
>
> 2) I agree with Bruce (and others) who've said it does not
need to be
> prepared. I tried to quickly find something that explicitly stated
so (one
> way or the other) but couldn't find it. It may be, as Bruce says,
in Arcane
> Wisdom (I didn't check there).
>
> 3) I think the idea of allowing a desperate mage to cast from
Endurance is
> more a matter of style and of campaign tone than of rules. As
a 'desperation'
> move, it probably doesn't come up too often, but when it does,
it's probably a
> fairly heroic moment. Personally, I might allow that to a
character who had
> *mastered* (ie Rk 6+) a spell, but I wouldn't let a character with
only Rank 1
> try it.
>
> I don't like the idea of putting more FT into a spell to increase
cast
> chance. More power usually doesn't increase precision.
However, if you're
> going to do that, I'd suggest the following:
> a) If the spell is not cast successfully, there is an automatic
backfire (ie
> miss the Cast Chance by 1 or more), plus the points spent in
casting are
> subtracted from EN rather than FT.
> b) If the spell is cast successfully, but made it by less than (20
- Rank)
> then a backfire also occurs as well (but subtract 30 from
backfire roll;
> result less than 01 means no backfire effect). If backfire effect
is 26-56,
> the spell follows the backfire. [Ex. Aahz casts E&E Rk 8 Charm
with increased
> FT, but his modified roll is only 7 under Cast Chance, so the
spell is
> successful, but he also suffers a backfire. The backfire roll is
(77 - 30 =
> 47), so the spell takes effect on a random character in range.]
>
> --Rodger
>
>
>
> On Tue, 23 Jul 2002 19:22:35 +1000 Bruce Probst <
bprobst@n...>
> wrote:
>
> On Mon, 22 Jul 2002 20:59:28 -0000, "jcorey30" <
jcorey30@y...> wrote:
>
> >1) Mages get an exp discount for an MA above 15 on all
general
> >knowledge spells. I did not know this, and boy was my Hero
level
> >fire mage pissed off when he found out! I did not give him the
exp
> >back, but that is ok, because?
>
> Easy to miss because (a) it's only in 3rd edition (and one of the
few 3rd
> ed. changes I actually like) and (b) even in that edition, it's
hidden in
> the XP costs section ....
>
> >2) I did not know that spells invested in items (rings, amulets
> >etc) still had to be prepared! My Fire Mage was walking
around with
> >so much jewelry; he looked like 'B.A.' Baracus with a
flamethrower.
> >Given the number of times he saved the party's butt with
fireballs in
> >consecutive pulses, I almost decided to declare everyone in
the party
> >retroactively dead!
>
> No, invested items do *not* have to be prepared; however; I
don't blame you
> if you're reading the 3rd ed. rules and asking "where does it
say that?"
> This is a clarification from Arcane Wisdom.
>
> >3) This was my own "house rule", but I used to allow
desperate
> >characters to use endurance to cast spells. Does anyone
else play
> >this way? This makes it incredibly risky for the spell caster?
>
> I do not and would not use such a rule.
>
> I have a different house rule though: adepts can expend *extra*
FT to cast a
> spell. Each additional point raises the chance of success by
5%, but also
> incurs a risk of an "overload". The chance is (extra FT spent,
squared).
> We're still muddling on the exact effects of an overload; we
don't want them
> to be just like a normal backfire, but we don't want them either
too trivial
> or too horrible. The point of the rule is to allow the adept to
cast those
> hard-too-cast spells if/when they need to ... at risk of
something
> unfortunate happening, and of course at the risk of running out
of FT to
> cast *other* spells. (It also makes the "spend 2x/3x/etc. FT"
backfire
> results potentially *very* nasty!)
>
> ----------------------------------------------------------------
> Bruce Probst bprobst@n... ICQ 6563830
> Melbourne, Australia MSTie #72759 SCA #80160
> "Well, look at that. 'Breach hull, all die.' Even had it
underlined."
> ASL FAQ http://www.users.bigpond.net.au/mantis/
ASLFAQ
>
>
>
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