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Re: Three things magical



1) I did not find it in my 2nd ed hard back.. are you using the 
Bantam as reference?


--- In dq-rules@y..., Rodger Thorm<dqn@e...> wrote:
> 1)  I agree that it's an easy one to miss.  But it's in the 2nd Ed. 
as well,
> in the box for MAGIC back in the experience point tables.  I had 
rules-lawyers
> in the campaign who pounced on that one early on.
> 
> 2)  I agree with Bruce (and others) who've said it does not 
need to be
> prepared.  I tried to quickly find something that explicitly stated 
so (one
> way or the other) but couldn't find it.  It may be, as Bruce says, 
in Arcane
> Wisdom (I didn't check there).
> 
> 3)  I think the idea of allowing a desperate mage to cast from 
Endurance is
> more a matter of style and of campaign tone than of rules.  As 
a 'desperation'
> move, it probably doesn't come up too often, but when it does, 
it's probably a
> fairly heroic moment.  Personally, I might allow that to a 
character who had
> *mastered* (ie Rk 6+) a spell, but I wouldn't let a character with 
only Rank 1
> try it.
> 
>   I don't like the idea of putting more FT into a spell to increase 
cast
> chance.  More power usually doesn't increase precision.  
However, if you're
> going to do that, I'd suggest the following:
> a) If the spell is not cast successfully, there is an automatic 
backfire (ie
> miss the Cast Chance by 1 or more), plus the points spent in 
casting are
> subtracted from EN rather than FT.
> b) If the spell is cast successfully, but made it by less than (20 
- Rank)
> then a backfire also occurs as well (but subtract 30 from 
backfire roll;
> result less than 01 means no backfire effect).  If backfire effect 
is 26-56,
> the spell follows the backfire.  [Ex. Aahz casts E&E Rk 8 Charm 
with increased
> FT, but his modified roll is only 7 under Cast Chance, so the 
spell is
> successful, but he also suffers a backfire.  The backfire roll is 
(77 - 30 =
> 47), so the spell takes effect on a random character in range.]
> 
>   --Rodger
> 
> 
> 
> On Tue, 23 Jul 2002 19:22:35 +1000 Bruce Probst <
bprobst@n...>
> wrote:
> 
> On Mon, 22 Jul 2002 20:59:28 -0000, "jcorey30" <
jcorey30@y...> wrote:
> 
> >1)	Mages get an exp discount for an MA above 15 on all 
general 
> >knowledge spells.  I did not know this, and boy was my Hero 
level 
> >fire mage pissed off when he found out!  I did not give him the 
exp 
> >back, but that is ok, because?
> 
> Easy to miss because (a) it's only in 3rd edition (and one of the 
few 3rd
> ed. changes I actually like) and (b) even in that edition, it's 
hidden in
> the XP costs section ....
> 
> >2)	I did not know that spells invested in items (rings, amulets 
> >etc) still had to be prepared!  My Fire Mage was walking 
around with 
> >so much jewelry; he looked like 'B.A.' Baracus with a 
flamethrower.  
> >Given the number of times he saved the party's butt with 
fireballs in 
> >consecutive pulses, I almost decided to declare everyone in 
the party 
> >retroactively dead!
> 
> No, invested items do *not* have to be prepared; however; I 
don't blame you
> if you're reading the 3rd ed. rules and asking "where does it 
say that?"
> This is a clarification from Arcane Wisdom.
> 
> >3)	This was my own "house rule", but I used to allow 
desperate 
> >characters to use endurance to cast spells.  Does anyone 
else play 
> >this way?  This makes it incredibly risky for the spell caster?
> 
> I do not and would not use such a rule.
> 
> I have a different house rule though: adepts can expend *extra* 
FT to cast a
> spell.  Each additional point raises the chance of success by 
5%, but also
> incurs a risk of an "overload".  The chance is (extra FT spent, 
squared).
> We're still muddling on the exact effects of an overload; we 
don't want them
> to be just like a normal backfire, but we don't want them either 
too trivial
> or too horrible.  The point of the rule is to allow the adept to 
cast those
> hard-too-cast spells if/when they need to ... at risk of 
something
> unfortunate happening, and of course at the risk of running out 
of FT to
> cast *other* spells.  (It also makes the "spend 2x/3x/etc. FT" 
backfire
> results potentially *very* nasty!)
> 
> ----------------------------------------------------------------
> Bruce Probst              bprobst@n...    ICQ 6563830
> Melbourne, Australia      MSTie #72759  SCA #80160
> "Well, look at that.  'Breach hull, all die.'  Even had it 
underlined."
> ASL FAQ              http://www.users.bigpond.net.au/mantis/
ASLFAQ
> 
> 
> 
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