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Re: [dq-rules] Idiot-Savant Assembly Line Wizardry



> Needless to say this makes Adepts in TW extremely
> powerful ... which
> reflects the source material, of course.  Other
> rules stipulate that you
> must have 15 MA to even attempt to be an Adept, and
> even then you only have
> a 30% chance.  (So, you have to design your
> magic-using character on the
> assumption that he won't be using ANY magic!)
> 
> Magic is not for the faint-of-heart in this world
> ....

But if I recall, TW is also described as low-mana (in
the supplement itself I mean); this would entail extra
Fatigue expenditure. So while Adepts may be badasses
in TW, they're probably...reluctant, to say the least,
to cast spells, thus offering some kind of balance.
Hey I could be way off here...I haven't had that
supplement in years.

Peace,

Pat (known as William to the doers of evil)

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