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Re: Trouble becoming a hero



thanks to everyone who has replied so far!  it is very helpful.  Here 
is what one of my players came up with:
How about you have to have 8 skills/spells/weaps/talents  either at 
rank 8 (or higher) or maxed plus have a mimimum total ranks of 64 
(8*8) in all skills/spells/weap/talents. 


--- In dq-rules@y..., Bruce Probst <bprobst@n...> wrote:
> On Tue, 22 Oct 2002 23:21:31 -0000, "jcorey30" <jcorey30@y...> 
wrote:
> 
> >I think there should be some modification of the hero
> >qualifications for those warrior types with weapon skills that 
can't 
> >go to rank 8.   Giant Axe and battle axe have limits of 7, so does
> > hand & a half, and broadsword has a limit of 6.
> >Any ideas?
> 
> Firstly: in my campaign, I removed the Rank limits on weapon 
types.  The XP
> cost for unlisted values = twice the XP cost of the previous rank.  
(This
> means the XP cost goes up quite dramatically for certain weapon 
types.  I
> can live with this.)  Before I did this, certain weapon types were 
never
> used because they couldn't advance in Rank high enough; I also 
don't like
> the idea that e.g., there's no such thing as a "Master axe-wielder" 
or
> whatever.
> 
> Secondly: in my campaign, to progress in Rank requires a total XP 
cost as
> well as total ranks in stuff.  So, to become an Adventurer requires 
a total
> XP spent of 15000 in addition to having 8 things at Rank 4; to 
become a Hero
> requires a total of 50000 spent.  (These numbers may end up being 
adjusted
> subject to further playtesting.)
> 
> I did this for two reasons: one, so that people who spent XP on non-
Rankable
> stuff (like characteristics) weren't penalised in comparison to 
those who
> didn't; two, people who found "cheap" ways to progress (e.g., by 
learning
> lots of cheap weapons and skills) weren't given an excessive 
advantage in
> comparison to those who chose more "difficult" paths for their 
characters.
> 
> The first Hero in my campaign was a spellcaster, too; he had high 
MA and was
> a Celestial Adept (which has a high number of constantly useful 
General
> Knowledge spells with not-very-high XM values).  Nevertheless, some
> fighter-types were not far behind him.
> 
> I should also note that my campaign gives PCs the possibilities of 
Ranks in
> a number of things as part of the character generation process, and 
these
> count towards progression; however, since they haven't spent any XP 
to get
> those ranks, they don't get to the higher levels any faster.
> 
> ----------------------------------------------------------------
> Bruce Probst              bprobst@n...    ICQ 6563830
> Melbourne, Australia      MSTie #72759  SCA #80160
> "Ah ha ha ha ha ha ha ha ha ha ha - you're STUCK HERE!"
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