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Re: Trouble becoming a hero
thanks to everyone who has replied so far! it is very helpful. Here
is what one of my players came up with:
How about you have to have 8 skills/spells/weaps/talents either at
rank 8 (or higher) or maxed plus have a mimimum total ranks of 64
(8*8) in all skills/spells/weap/talents.
--- In dq-rules@y..., Bruce Probst <bprobst@n...> wrote:
> On Tue, 22 Oct 2002 23:21:31 -0000, "jcorey30" <jcorey30@y...>
wrote:
>
> >I think there should be some modification of the hero
> >qualifications for those warrior types with weapon skills that
can't
> >go to rank 8. Giant Axe and battle axe have limits of 7, so does
> > hand & a half, and broadsword has a limit of 6.
> >Any ideas?
>
> Firstly: in my campaign, I removed the Rank limits on weapon
types. The XP
> cost for unlisted values = twice the XP cost of the previous rank.
(This
> means the XP cost goes up quite dramatically for certain weapon
types. I
> can live with this.) Before I did this, certain weapon types were
never
> used because they couldn't advance in Rank high enough; I also
don't like
> the idea that e.g., there's no such thing as a "Master axe-wielder"
or
> whatever.
>
> Secondly: in my campaign, to progress in Rank requires a total XP
cost as
> well as total ranks in stuff. So, to become an Adventurer requires
a total
> XP spent of 15000 in addition to having 8 things at Rank 4; to
become a Hero
> requires a total of 50000 spent. (These numbers may end up being
adjusted
> subject to further playtesting.)
>
> I did this for two reasons: one, so that people who spent XP on non-
Rankable
> stuff (like characteristics) weren't penalised in comparison to
those who
> didn't; two, people who found "cheap" ways to progress (e.g., by
learning
> lots of cheap weapons and skills) weren't given an excessive
advantage in
> comparison to those who chose more "difficult" paths for their
characters.
>
> The first Hero in my campaign was a spellcaster, too; he had high
MA and was
> a Celestial Adept (which has a high number of constantly useful
General
> Knowledge spells with not-very-high XM values). Nevertheless, some
> fighter-types were not far behind him.
>
> I should also note that my campaign gives PCs the possibilities of
Ranks in
> a number of things as part of the character generation process, and
these
> count towards progression; however, since they haven't spent any XP
to get
> those ranks, they don't get to the higher levels any faster.
>
> ----------------------------------------------------------------
> Bruce Probst bprobst@n... ICQ 6563830
> Melbourne, Australia MSTie #72759 SCA #80160
> "Ah ha ha ha ha ha ha ha ha ha ha - you're STUCK HERE!"
> ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ