[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Spicing up Combat
This maybe more of a style question than a rules question, but many
people seem to congregate here.
Combat has of late been getting a little dull in my group. I think
there are seveal problems, and I will try and explain each of them in
turn.
1) It takes forever!
I have posted about this many times on many boards. Some of you seem
to run very efficient combats, mine seem to take hours. How do your
combats move so quickly? have you faced this problem, and if so,
what techniques do you use to combat it (pardon the pun).
2) Lack of flair.
I used to have a great player. he would always describe the action
he was taking in entertaining detail.... "I throw my sword to the
ground and jump on the demons back" etc... Perhaps if I did more of
this, my players would "join in". How do you describe your combats
to keep them fresh? It too often goes "I swing at him <roll>"
3) Gauging the opposition.
I am too afraid to kill my PCs, an that is my own fault. So the
fights are often too easy. Do you guys have any quick formulas to
measuring the qulity of a combat?
4) The players know a lot.
They have done extensive calculations to determine the best way for
them to approach combat. SO it tends to be more mathmateics than
entertainment.
Any thoughts/emotions/idea/accusations/denials on any of these topics?
John