[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

DQ and newer systems



Thanks everybody who replied to my query about how DQ has 
held up over the years (sorry for the late reply but ive been 
travelling a bit). 
I was particularly surprised by the near unanimous negative 
reactions to GURPS--which tallied exactly with my own (I thought 
it was better regarded by others). I played Fantasy Trip a bunch 
when it came out and liked it a lot, especially for its bloodiness. 
But when I picked up GURPS and read through the rules, and 
even tried running it a bit, I couldnt help being annoyed by how 
perfectly the modularity had been worked out. A bit like going to a 
second hand bookstore like Powells in Portland Oregon, and the 
store knows its stock and the market so well you dont have a 
prayer of finding a bargain.
Im also glad to hear that, generally, lots of people think DQ is still 
as good as I remember. The very fact that it needs customization 
by each referee makes it good, because everyone ends up with 
what feels like their own unique gaming world. And yes, the 
atmosphere is definitely there, especially in the magic system.
shame about how bad the art was though.
cheers, jcf