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Re: [dq-rules] DQ and newer systems




i think this is also a weakness of the system in that given enough time every character is pretty much the same..everyone has similar combat, spell, social etc capability give or take a little bit. Guess thats one bad issue of a 'class/order/occupation less' system.

John


One of the many things about the DQ system that always
impressed me was how it allows character's to evolve
in any direction, but moreover, to -change- direction
at any time in the character's evolution.  As a
similar example to that given above, my longest
running character started his career as a white trash
thief who knew just enough pyromancy to satisfy his
occasional bouts of pyromania.  As time progressed he
became the stock combat mage.  Then, as the party and
the campaign's needs changed, he became one of the
frontline fighters in the group, well-skilled in the
use of his flaming broadsword.  He ended his career as
a Knight of Carzala.



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