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Re: Digest Number 109



I've been thinking of allowing some sub-skills to be used by 
characters without the main skill for some time now.  What criteria 
did you use to decide the experience point cost for each sub skill?

David

--- In dq-rules@yahoogroups.com, "john franklin" <johncfranklin@h...> 
wrote:
> One way our campaign enhanced the multiclassing aspect of DQ was to 
take all 
> the separate abilities of each skill class (ranger, thief etc) and 
make 
> these available individually, at a slightly higher exp cost 
proportionally 
> (so you the skill classes become bundles of abilities at discounted 
exp 
> cost). In addition we added select skills from other games to this 
list 
> (Fantasy Trip, Call of Cthulhu etc).