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Re: Digest Number 109
I've been thinking of allowing some sub-skills to be used by
characters without the main skill for some time now. What criteria
did you use to decide the experience point cost for each sub skill?
David
--- In dq-rules@yahoogroups.com, "john franklin" <johncfranklin@h...>
wrote:
> One way our campaign enhanced the multiclassing aspect of DQ was to
take all
> the separate abilities of each skill class (ranger, thief etc) and
make
> these available individually, at a slightly higher exp cost
proportionally
> (so you the skill classes become bundles of abilities at discounted
exp
> cost). In addition we added select skills from other games to this
list
> (Fantasy Trip, Call of Cthulhu etc).