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Re: [dq-rules] Digest Number 111
p.s., also, I never used the original EXP system so I don't know how it
would effect Hero class, etc.
At this remove of years I can't quite rememebr how the DQ EXP system worked,
but it seems like we didn't like how higher class characters were awarded
more points for the same adventure--that seemed to defeat the purpose of
having higher EXP costs for higher ranks. So we did a more linear
progression. We also copied the Fantasy Triip system of awarding experience
based on damage points done in combat--1 point per 1 point of damage, 5
point bonus for critical hits, 10 point for grievous, some kind of bonus for
successful spell casts and other dice rolls using skills. Small bonuses but
they added up pretty well. THen a bonus at the end, but more or less the
same to all characters.
John Curtis Franklin
American School of Classical Studies at Athens
54 Odos Souidias
106 76 Athens Greece
0033 210 721 7225
http://www.kingmixers.com
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