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Re: [dq-rules] Digest Number 111



p.s., also, I never used the original EXP system so I don't know how it would effect Hero class, etc. At this remove of years I can't quite rememebr how the DQ EXP system worked, but it seems like we didn't like how higher class characters were awarded more points for the same adventure--that seemed to defeat the purpose of having higher EXP costs for higher ranks. So we did a more linear progression. We also copied the Fantasy Triip system of awarding experience based on damage points done in combat--1 point per 1 point of damage, 5 point bonus for critical hits, 10 point for grievous, some kind of bonus for successful spell casts and other dice rolls using skills. Small bonuses but they added up pretty well. THen a bonus at the end, but more or less the same to all characters.

John Curtis Franklin
American School of Classical Studies at Athens
54 Odos Souidias
106 76 Athens Greece
0033 210 721 7225
http://www.kingmixers.com




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