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Re: [dq-rules] Experience Point Costs
On Thu, 30 Jan 2003 11:44:16 -0800 (PST), William Hough <houghpt@yahoo.com>
wrote:
>the XPM system; that, viewed logically, the rules are
>saying that humans are smarter or more resourceful or
>whatever you wish to call it, and therefore are more
>ably to advance, on average, faster than any other
>race.
Yep. That's what the rules are saying, correct. Got it in one.
What's your point?
If all your players are wired so that they wouldn't play any sort of
character type that is not optimised for maximum advancement from the
get-go, well, there you are.
Every gaming group I've ever been involved in would play non-human
characters simply for the sake of playing non-human characters, and wear the
penalties (whatever they might be) -- and enjoy the benefits -- for the
pleasure of doing so.
Different groups, different philosophies.
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Canberra, Australia MSTie #72759 SCA #80160
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