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Re: [dq-rules] Re: Experience Point Costs



The idea just occurred to me as I was giving the rule a close reading since we were discussing the topic.  I could see making a case for attribute points *not* being subject to the EXM modifications, although we've always played it with the modifications for everything, and I suspect that most people have done the same.

The shape-changer in my current campaign is getting dual EXP modifiers.  She is from a culture where shape-changers are viewed as religously unclean, and she's from the priest caste, so she really tries not to change.  So if she goes through the whole adventure session without changing, she gets her XPs at 1.1 EXM, but if she does change, then that session's points are at the 1.4 EXM.  I wouldn't adopt this for everyone, but in this case, it helps support the role-play of the character.

  --Rodger

-------Original Message-------
From: "jcorey30 <jcorey30@yahoo.com>" <jcorey30@yahoo.com>
Sent: 02/01/03 06:25 PM
To: dq-rules@yahoogroups.com
Subject: [dq-rules] Re: Experience Point Costs

> 
> >but should there be
> a different cost for a shape-changer to increase her
> strength than for a human?

This is an excellent question Rodger.  I would say no.  and I olny say
that 
because I have always used the XMP soley for skills (including Stealth,
etc...).  
Physical attributes, perception, strength, etc. are the same for everyone. 
  If 
there were a seperate XMP (not to confuse things too much) based on the 
physicality of a race, it might make sense.  For example, halflings may
have to 
spend more to gain strength, but should Giants have to?

Just a few thoughts.

Juanc