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Re: [dq-rules] Thrown weapons



On Thu, 13 Mar 2003 13:43:27 -0000, "jcorey30" <jcorey30@yahoo.com> wrote:

>Does anyone else require that the thrown abilities for a weapon 
>(Dagger, Hand Axe, Spear, etc.)?
>Meaning: Throwing a dagger and stabbing with one are radically 
>different skills.  should they be developed seperatley?

No.  I always assumed that training in throwing the weapon was assumed as
part of the increase in Rank.

The system could use a "throw anything" skill, though, for those who develop
the desire to lob swords about, a la "Ladyhawke"!

We always used "grenado" skill for determining accuracy in just trying to
throw something small some distance -- without attempting to wound or kill
with that throw.

A worthwhile improvement to the system would tie in distance thrown to the
character's PS; e.g., a giant should be able to throw a rock more than 7
hexes or whatever.  Something like every 5 points of PS over the minimum
required to use the weapon gets you an extra hex of range.

I wonder, though, if a dedicated "Throw <weapon>" skill wouldn't be a bad
idea.  This would be an *addition* to the normal chance to throw the
specified weapon, and perhaps give extra range/extra damage or other special
effects.

So that someone might have Rank 5 in "Dagger" (giving basic throw chance, as
per existing rules) and also have Rank 5 in "Thrown Dagger" (improving his
chance to hit by 15%, with perhaps +1 Damage and +1 hex of range as well).
These are just off-the-cuff numbers, plenty of room to adjust for taste and
whatever you think is "reasonable".

----------------------------------------------------------------
Bruce Probst              bprobst@netspace.net.au    ICQ 6563830
Canberra, Australia       MSTie #72759  SCA #80160
"Trumpy, you can do stupid things!"
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