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Re: [dq-rules] Skipping Ranks
What Steven describes also happened in a game I was in. We soon realized
how boring it was, and adopted a more strict interpretation.
One of the fun things that can happen is that actually playing the skill in
an adventure can lead to some interesting character building. While trying
to advance in Horsemanship, one of the players kept getting bad die rolls
when using the skill. The player decided that character had a dislike for
horses, and that gave a depth to his character. If he had just jumped to a
high level, the character would have just been another cardboard cutout
Conan. The slow advancemant of skills, and the impact that adventures have
on the skill building, help to flesh out a character in a more realistic way
in DQ than any other RPG I have played. It is one of the main reasons I
like it so much.
----- Original Message -----
From: "Steven Wiles" <mortdemuerte@yahoo.com>
To: <dq-rules@yahoogroups.com>
Sent: Monday, April 28, 2003 12:21 PM
Subject: Re: [dq-rules] Skipping Ranks
> --- jcorey30 <john@dragonquestadventures.com> wrote:
> > Here is the rule in question:
> > 87.1
> > A character must satisfy all requirements to
> > increase in rank by one in an ability or
> > skill before he can again increase it by one. Thus
> > a character may never "skip" ranks.
> >
> > that is frequently taken to mean that a character
> > can only increase 1 rank between
> > adventures. But if the time is great enough, and
> > the character has enough exp,
> > couldn't they advance two ranks between an
> > adventure?
> >
> > johnC
>
> Before I joined my first DQ group, I understand that
> they allowed people to advance in Rank between
> adventures as much as they wanted, XP allowing.
> Unfortunately, it didn't take long for some people to
> realize that you get XP just for resting between
> adventures, too. The end result was a group that
> would decide to take a year or two off from
> adventuring and spontaneously jump from Mercenary to
> Adventurer to Hero level. My GM at the time related
> the example of a starting Earth Mage who went from
> Rank 0 to 10 (or maybe it was 20?) in Diamond Javelin
> "between" adventures. Which was to say, went from a
> peon to a harbinger of pointy death between
> adventures.
>
> I believe the point of the "only one Rank per
> campaign" rule is to prevent the rules lawyering abuse
> that getting XP between adventures engenders. I know
> that the aforementioned group's GM quickly adopted the
> rule.
>
> Personally, I like the rule. It keeps character
> development steady and reasonably paced, and
> encourages characters to diversify their abilities a
> bit. It's not entirely self-consistent (how do
> non-adventurers get Rank?), but that sort of thing
> doesn't worry me too much. :) Whether the rule works
> for your group would, I think, depend a lot on the
> style of the campaign. YMMV.
>
> Steven
>
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