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Re: [dq-rules] Will somebody *please* explain this to me!?



On Mon, 12 May 2003 14:06:27 -0500, Martin Gallo <martimer@mindspring.com>
wrote:

>Then take the character's value and calculate the percentage of that 
>average.

No, it's not based on percentages.  It's based on straight difference, i.e.,
addition/subtraction.

You can see this in any but 3rd edition by comparing the stat modifiers of
PC non-humans to those of NPCs of the same race.  E.G., if a Dwarf PC has a
PS of +2, you look at NPC dwarves and you see that their average PS is 17.

3rd edition mucked about with the modifiers and threw this relationship out
of whack.

I always assume that "adventuring" humans and their equivalents (e.g.,
well-trained guards, that kind of thing) have average stats of 15 in
everything (including PC).  Your run-of-the-mill average man has 10 in
everything.  I seem to recall that this is strongly implied (if not
explicitly stated) in the descriptions of the stats at the beginning of the
rules.  (I further extrapolate by assuming young children have values equal
to their age, i.e., a 5-yr-old has 5 in everything, an 8-yr-old has 8, and
so on.)

None of this explains why PCs start with such crappy PC compared to everyone
else in the universe, but I figure that's some kind of play-balancing
provision.

----------------------------------------------------------------
Bruce Probst              bprobst@netspace.net.au    ICQ 6563830
Canberra, Australia       MSTie #72759  SCA #80160
"Hey, someone turn off the fat rotating guy."
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