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Re: [dq-rules] Digest Number 153





Message: 3
   Date: Tue, 3 Jun 2003 07:58:50 -0700 (PDT)
   From: Rodger Thorm <rodger_thorm@yahoo.com>
Subject: Re: Let's have a war!

I also think that there is a strong candidate from
SPI's own stable of games.  A few years back, I
discovered SPI's PRESTAGS (PRE-Seventeenth-century
TActical Game System), which probably would've been
adapted for use as DQ's mass-combat system, had the
company stayed in business.  There are several
features in the game that value leaders and leadership
that would seem to be an easy fit with, and extension
of, Military Scientist rules.

SPI also used PRESTAGS as the base rule-set for their
famous Lord of the Rings game.  I have never
personally looked at a copy of that, so I don't know
what additional rules they incorporated to deal with
heroes and magic.

  --Rodger Thorm

Prestags Materpack was the first SPI game I ever bought. The combat system was very simple, sort of the basic SPI engine of 1-1, 2-1, 3-1, with results tapered by one for each column; modifications came depending on which class of unit was fighting which--for example, sword/axe tpyes (class B) were double strength against spear/pike types (Class A) (hence the Romans defeat the successors of Alexander), while cavalry (Class C) were double against swoards/axes, but half against spears. Sort of Rock, Scissors, Paper.

The real value of the five-game set is in the comprehensive scenario list which covers all the famous battles of antiquity, and the massive amount of counters of all different unit types from ancient Near Eastern chariots to Viking axemen and ships, to early gunpowder weapons. You could use these, and the very generic terrain maps, to do all sorts of fantasy battles in a RPG. THe leader rules are very basic, I think a leader simply adds one or two points to a die roll, or shifts the odds one column. But you might perhaps incorporate something more complex, like the command-radius rules of games like Napoleon's Last Battles. Again, SPI provided great hardware, and you could use it to design your own games.

I only used this a few times in my DQ game. I think I had the characters assigned to a specific unit counter. YOu could make them a leader too, or just a regular soldier. Then the GM plays the prestags battle against the player (if the player is also a leader, it is more realistic). Then, anytime the player's unit is involved in a conflict, I played out a multi-figure combat according to DQ rules. The number of opponents, their armament, positioning, and all that, depended on the prestags situation. So, if the player is in a company of roman style legionaries that are taken in the flank by a bunch a light cavalry and overwhelmed, you throw a bunch of enemy figures at him on horse w a surprise initiative.

The prestags units and their graphics did feature in the War of the Ring game system--one of SPIs masterpieces, and always fun and interesting no matter how many dozens of times you play it. The leader system was a plus to the die roll, depending on morale of character. there was also a separate individual combat system for character vs character based on strength, morale, magic, magic resistance, and magic items. It may have been similar to that used in Swords and Sorcery, if I rememebr correctly (another brilliant game, also using the prestags unit graphics).

john franklin

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