"Like Ghouls, they are unaffected by Grievous Injury since their motor centre must be destroyed before they cease to be animated."
I have always considered that act of reducing a Zombie or Ghoul to zero Endurance had done enough damage to their Motor Centres to kill them.
The major point to this rule is to ignore Grievous Injuries results that normally would put a creature out of commission.
JohnR
-----Original Message-----
From: Richard [mailto:demon_star2002@yahoo.com]
Sent: Wednesday, July 02, 2003 1:11 PM
To: dq-rules@yahoogroups.com
Subject: [dq-rules] Re: called shots/hit location
There was another reason besides the Land Turtle that made me ask
about this- Zombies and Ghouls. You have to hit them in the
head/brain to "kill" them. How do you go about doing that without a
rule for called shots?
Also, I did a search in this group on the subject and came up empty
handed.
Later,
R.
--- In dq-rules@yahoogroups.com, John Corey <john@d...> wrote:
> I actually brought this topic up a looooong time ago. I know we
came
> up with some good ideas. It was in this yahoo group I think.
>
> John
> On Tuesday, June 17, 2003, at 03:44 AM, Bruce Probst wrote:
>
> > On Mon, 16 Jun 2003 17:02:07 -0000, "Richard"
> > <demon_star2002@y...>
> > wrote:
> >
> > >This came up when my friend (who is learning the game) wanted to
> > >fight a Land Turtle, just for the hell of it. It mentions making
an
> > >attack on the head and an 80% chance of hitting the body/shell
even
> > >if you do hit the head.
> > >
> > >So, how do you go about making that called shot?
> >
> > You can't, in the normal DQ rules.
> >
> > In any case, you're misreading the description. You roll to hit;
> > there's an
> > 80% chance you hit the shell, and must apply the shell's AP. The
rest
> > of
> > the time you hit an unarmoured part of the body and hence
(presumably)
> > no AP
> > applies.
> >
> > If the turtle has withdrawn its head, legs, etc. then the shell
is the
> > only
> > thing you can hit.
> >
> > ----------------------------------------------------------------
> > Bruce Probst bprobst@n... ICQ 6563830
> > Melbourne, Australia MSTie #72759 SCA #80160
> > "It's like a Warhol movie, only kind of weird."
> > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ
> >
> >
> <image.tiff>
> >
> >
> > To Post a message, send it to: dq-rules@e...
> > To Unsubscribe, send a blank message to:
> > dq-rules-unsubscribe@e...
> >
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