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Aspect Comments
Edi,
I'm really impressed with the work you have done in creating these aspects. I must say that I really like what you have done. The aspects give a nice variation for gameplay. While reading them, I immediately thought of two specfic campaign uses: 1) The aspects of form would be perfect for an all human setting/world. They could be used in a highly spiritual (i.e. native american/oriental) setting. 2) The magic aspects would be perfect for a highly magical world(i.e. Darksword Trilogy).
If I were using them in a "normal" DQ setting, I might require my players to sacrifice an ability point or two for a roll on the chart. If the players are unwilling to do so, they just wouldn't have that aspect. Thus, the ones that did would be even more special.
Thanks again for sharing. I fully intend on using these in my next game(if I can ever get a DQ group together to play)
Stephen/Halphin
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