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Re: [dq-rules] Armor Skill



This is certainly a possibility and was used in Rolemaster and MERP. The idea was that each kind of armor gave you a penalty for the physical tasks (the heavier the armor the higher the penalty). You would then have proficiencies for each type of armor decreasing this penalty. It worked well, avoiding the traditional fast-swimming armor-clad paladin.
 
IMO, it should not be very difficult to adapt to DQ.
 

hollywood314@juno.com wrote:

Since there seems to be a few people still lurking out there, I'll throw this question out there for some input:  Should there be an armor skill?  I've been thinking about it and it doesn't make sense that there isn't.  It would seem to me that the different types of armor are as individual as the different types of weapons.  I wouldn't expect someone who is used to fighting in leather armor to be able to put on chainmail or plate and still fight the same, just as I wouldn't expect someone who is used to fighting with an axe to be able to pick up a sword or spear and use it just as effectively.  In addition, I wouldn't expect an individual that has never worn armor to be able to put it on and fight effectively.  For instance, if I were to put armor on(assuming I could figure it out), I would have no idea how to move in it, let alone fight effectively.  I think each type of armor should be a skill with ranks.  What does anyone else think?

Stephen/Halphin

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