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Re: [dq-rules] Re: Compiled Weapons
dbarrass_2000 wrote:
> I'm replying in this news group, if there's lots of replies in the
> other list I'll repost.
>
> First let me congratulate you on the work you've put in.
Thanks.
> I do have some points however. This is on the Weapons section
>
> It would be nice to have a length figure, useful for deciding if there
> is enough room to maneuver a weapon and deciding reach
I know you have the length listed for the weapons in your own weapons table, but I decided not to include that as a consideration because for the most part it does not matter on the DQ tactical display where one hex is 5 feet. It'd be necessary if your Repulse rules were used as standard (instead of applying the rule to just to polearms, which are substantially longer than most others and can be gripped variably to reach further than typical combat range).
Most swords can be assumed to be between two and three feet long, the larger ones between three and five feet, and polearms at six to seven feet and upwards. It's weapons like flail that are small in size but require a lot of clearance that are the tricky ones, but most GMs wouldn't need a definite length characteristic, I think, they can wing it case by case.
Edi
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