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Re: [dq-rules] Anybody put an experience multiplier on this race?
Version 2.
Added in the good things (boons), neutral things (benigns) and the bad
things (banes). Overall my opinion is 0.9 EXPM
Orcs Of Maras-Dantia
The Boon Of Orcs
Learn horsemanship at 50% cost.
Learn military scientist at 75% cost.
75ft dark-vision
Ambidextrous if D5 is > D 10 roll, can choose handedness if not as equally
likely left or right-handed
Heal at 1.5 times normal rate from injury only; not diseases or poisons or
anything else.
Break stun rolls made as though on full fatigue as long as they have some
Fat left.
Generally Tall, 6ft +(2D-D5) inches tall.
The Benign of Orcs
DQ stats +1 PS, +1 MD, +2 FAT, +1 END, -2 MA, -2 WP, -1 AG
TMR is Normal
Their seed is no more fertile than any other race, but like all races is
secondary to human reproductive capacity.
The Bane of Orcs
Suffer ?5% in bright daylight
Only learn elemental magics
Only learn general spells and rituals
Must make concentration check to flee / escape any combat where they have
been struck an effective blow.
Have ?5% magic resistance
-10% to resist all diseases normally associated with humans.
-10% to all reaction rolls on encounters versus humans (and reverse
applies).
Experience Multiplier is x0.9.
As for the novels, well there above average but not great. I really liked
the setting if not the telling of the stories.
JohnD
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