[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [dq-rules] Anybody put an experience multiplier on this race?



Version 2.

Added in the good things (boons), neutral things (benigns) and the bad things (banes). Overall my opinion is 0.9 EXPM

Orcs Of Maras-Dantia

The Boon Of Orcs
Learn horsemanship at 50% cost.
Learn military scientist at 75% cost.
75ft dark-vision
Ambidextrous if D5 is > D 10 roll, can choose handedness if not as equally likely left or right-handed Heal at 1.5 times normal rate from injury only; not diseases or poisons or anything else. Break stun rolls made as though on full fatigue as long as they have some Fat left.
Generally Tall, 6ft +(2D-D5) inches tall.

The Benign of Orcs
DQ stats  +1 PS, +1 MD, +2 FAT, +1 END, -2 MA, -2 WP, -1 AG
TMR is Normal
Their seed is no more fertile than any other race, but like all races is secondary to human reproductive capacity.

The Bane of Orcs
Suffer ?5% in bright daylight
Only learn elemental magics
Only learn general spells and rituals
Must make concentration check to flee / escape any combat where they have been struck an effective blow.
Have ?5% magic resistance
-10% to resist all diseases normally associated with humans.
-10% to all reaction rolls on encounters versus humans (and reverse applies).

Experience Multiplier is x0.9.


As for the novels, well there above average but not great. I really liked the setting if not the telling of the stories.

JohnD

_________________________________________________________________
It's fast, it's easy and it's free. Get MSN Messenger today! http://www.msn.co.uk/messenger