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RE: [dq-rules] Weapons and XP Multiplier



Not a bad thought.

If for example you use the numbers as they stand for max rank (ie 10,000xp in total for rank 9 dagger and 12000 for rank 8 shortbow) the XPM for dagger is 222 and for bow is 333. Need some kind of fudge as rank 0 in a spell is free, but not in a weapon. I guess for them all it makes them more expensive at low rank and the last 2 or 3 ranks are cheaper. Could make it fit better but need more complicated maths than 'xp needed is equal to rank gained x XPM'. That said quite a few calculations in DQ used 'rank squared' as a multiple and with spreadsheets shouldnt be too tricky.

Wonder if it should be done for skills as well. (Couldnt resist XPM for assassin is 816, ignoring rank 0).

Interesting to know where the numbers originally came from

JohnD

About to lose another work day thinking on how he can meddle with DQ rules...


From: hollywood314@juno.com
Reply-To: dq-rules@yahoogroups.com
To: dq-rules@yahoogroups.com
Subject: [dq-rules] Weapons and XP Multiplier
Date: Fri, 5 Dec 2003 03:22:08 GMT


Has anyone ever thought of giving weapons an experience multiplier such as spells? I never liked the idea that the two used different systems. It makes more sense that experience multipier should be used for both.

Steve


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