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Re: CWT Draft:More Thoughts



--- In dq-rules@yahoogroups.com, hollywood314@j... wrote:
> 
> I've always had a few thoughts/issues with some of the weapons in
DQ.  Since we are discussing Edi's work and trying to make it a
comprehensive work, I figured it wouldn't be out of place to include
some of my other thoughts:
> 
> 1.  Pike
> There is no rule regarding a mounted character charging a character
using a pike.  It seems to me that the entire purpose of the pike was
to stop cavalry charges.  Thus, there should be some of rule regarding
this.

How about my repulse modification for long weapons

> Maybe a mounted, charging character should make an AG check to avoid
inpaling themself.
> 
> 2.  Lance
> I've never felt that the damaged accorded the lance accurately
reflected its use by a mounted charging character.  In addition, the 

I add TMR of the propelling orgainsm (be it human or horse) to the
damage for braced A class pole weapons, so the average human adds 5
the mounted warior about 10.  Also there is an increased risk of
breaking 99-5 and 99-10.  The other way of doing it would be to add a
PS bonus, but the TMR is quick and easy to work out.  The figure must
be travelling fast (travelled full TMR last pulse) and it must be
braced to gain the full benefit

> 3.  Quarterstaff/Type (i) Pole Weapons
> I agree with the earlier statements that type (i) pole wpns should
only be used as a quarterstaff if the user has the quarterstaff skill.
 Thus, I think that the defensive bonus of 2% per Rank, should only be
available when the character is using the weapon as a quarterstaff.  I
wasn't sure if that was what the intention was.
> 
> 4.  Lucern Hammer
> Any thoughts on including a lucern hammer on the list?

Go on then :--)

> 5.  Throwing Knives
> Is there any merit in adding throwing knives?  My group has used the
same statistics and rules of throwing darts for throwing knives.  Is
it worth adding?

I thought the stats in the rules were also fro throwing

> I don't know if I'm way off base on any of this, let me know if I am.
> 
> Steve
> 

David