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Re: [dq-rules] ORCS (FIRST BLOOD) campaign (magic)



Hi--

> As the human blight advances upon the land the subtle elemental magic of
> the place is drained and altered.  Some of the more powerful
> 'sorceroresses' (plural for a sorceress??)

Plural is 'sorceresses' for females, 'sorcerers' for males. 'Sorceror' is alternative spelling of 'sorcerer', but I think it is definitely worse.


> magic begins to shift from elemental to a
> more entity form.  So how do I go about draining ranks from elemental
> magic from high (10+ ranks) to a lowered rank entity.  I thought every week an
> adept would lose 1 rank in their highest / expensive elemental spell and
> gain a rank in an entity spell.  Dunno really???

Sounds like you need to implement a multi-mage system where it is possible to know more than one College simultaneously with some College as primary and the other(s) secondary. If the magic drain affects elemntal schools, it should probably start out by first increasing the fatigue cost of casting an elemental spell and then by reducing the effectiveness of the spell. The Adept need not lose ranks in the spell, it can work in the way that the drain effect causes spells to be cast at -X ranks where X is how many ranks you subtract from the effects. This would have the additional benefit of preventing new practicioners of elemental magic emerging, because how do you learn a spell at rk 0 if the drain modifier is e.g. -5?

Simultaneously the Entities could become easier if the Exp multipliers were reduced by the same factor of X and learning time would be reduced. It works easiest if you make the time required to learn spells a function of the experience multiplier instead of the ordinal number (this is what I do in my campaigns, I think I used the formula of (XPM/100 x 2) weeks to learn the spell and (XPM/100 x 2) x Rank days of practice to increase rank, or something in that direction. I really should write it down somewhere... That way spells regardless of ordinal number will be learnt in a time that reflects the difficulty of the spell (as indicated by the XPM).


> This is purely for some of the major NPC in the books, not PC's.  Their are some quite
> mighty adepts who lose out on their purer earth / water magic and turn to black magic / 
> necromancey to sustain their dwindling power.  I think some of the magic / 
> rawness is why is fits DQ quite well, in my opinion.

I don't see why it couldn't be done. I'll have to think about converting the Dominions (an excellent turnbased computer fantasy strategy game available from Illwinter Games, http://www.illwinter.com) magic system for DQ, and see how *that* works... It's actually easier than one would think, just a lot of work.


> All thought welcome, as always.

Well, I hope my ideas help you out somewhat, I've experimented with mentally turning some other RPG campaigns that had effects like this into DQ and exploring various magic system alternatives, so it was not difficult to apply it to your problem. :-)

Edi

------------------------

davis john wrote:
> Ok im struggling trying to model this...
> 
> As the human blight advances upon the land the subtle elemental magic of
> the place is drained and altered.  Some of the more powerful
> 'sorceroresses' (plural for a sorceress??) magic begins to shift from elemental to a
> more entity form.  So how do I go about draining ranks from elemental
> magic from high (10+ ranks) to a lowered rank entity .  I thought every week an
> adept would lose 1 rank in their highest / expensive elemental spell and
> gain a rank in an entity spell.  Dunno really???  This is purely for some
> of the major NPC in the books, not PC's.  Their are some quite mighty
> adepts who lose out on their purer earth / water magic and turn to black magic / 
> necromancey to sustain their dwindling power.  I think some of the magic / 
> rawness is why is fits DQ quite well, in my opinion.
> 
> All thought welcome, as always.
> 
> JohnD
> 

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