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Re: [dq-rules] On Sights and Vision



Arturo,

This is a VERY GOOD list. Thanks you very much!

My only questions are about what you based your cat vision ranges on and the ongoing debate on whether infravision should have a longer range than regular vision.

Hi, people...
I had some troubles on sightings, vision and detections running a DQ session, so I compiled the rules on vision I found in 2nd.Ed., with some house rules to fill the gaps, and I am posting them
for your revision.

Lighting Condition        Range TMR Mod. Cbt.Mod.   REMARKS
Dusk(very late)           10hex
Torch/lantern              9hex
Starry night               7hex           -10
Shadowy interior           7hex           -10
Cloudy night               5hex           -20
Cave                       1hex  1/2TMR   -30      to strike:4xPC(rule 15.5)
Unlit interior             1hex  1/2TMR   -30      to strike:4xPC(rule 15.5)
Pitch blackness            0hex  1/2TMR   -40      to strike:4xPC(rule 15.5)
Dwarf darkness open       10hex
Dwarf darkness structures 20hex
Dwarf darkness caves      30hex
Elf dark open 30hex Elf dark else 15hex Cat Torch/lantern 54hex Cat Starry night 48hex Cat Shadowy interior 42hex Cat Cloudy night 30hex Cat Cave 6hex -20 Cat interior 6hex -20 Cat pitch blackness 0hex 1/2TMR -40 to strike: 4xPC(rule 15.5)
Giant Infravision         50hex                    faint shapes, living beings
Halfling Infravision      20hex                    solid shapes, living beings
Orc Infravision           30hex                    faint shapes, living beings
Fire Infravision vision range(darkness 10hex) to identify PC+5xRk-1p/10ft-10
Elf Witchsight       vision range                  to detect PC+5xRk
E&E Witchsight       vision range                  to detect PC+4xRk
Illusions Witchsight vision range to detect PC+5xRk + elf dark vision Celestial Witchsight vision range to detect PC+3xRk + elf dark vision Black Witchsight vision range to detect PC+5xRk + elf dark vision Night Vision vision like a cat distorsion PCx(5+Rk/4)roundup
Walking Unseen       touch located
E&E Invisibility     Rk0-15 visible when attacking rk 16-20 attacks invisible
Mind Invisibility Visible 1xPC not detectable by witchsight
Blending             touch located                 static

With very poor lighting conditions, characters move at 1/2 TMR.
Infravision only sees living beings or objects with temperature differences with environment, so it is very difficult to see in very poor lighting conditions, as there are no IR lanterns to
illuminate the scene.
Fire infravision identifies nature of object, and if it is of magical nature.
Witchsight doesn't allow to see in darkness. Mind invisibility is not detected by witchsight, but
for anyone who makes 1 x PC.
I found in the net that cat vision is 6 times better than human, and also cats can't see in pitch darkness. To represent the geometrical distortion I envisaged the PC check as stated.

Best regards to all and long life to DragonQuest...         Arturo

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