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A New Idea??



While laying in bed last night trying to figure out how to resolve my lifes latest disaster, I mentally wandered to DQ. I got this idea. I have not developed it very far, and am not playing ANY RPG right now so have no true way to test the idea, but here goes...

I am thinking about completely changing the turn sequence. Players will still roll for initiative as before, but now when an engaged figure activates, the combat for both characters is resolved. If the acting or non-acting character wishes to withdraw and still have half an action, that is fine. If both fight, that is it for the pulse for both of them. My reasoning is that time is a little more interwoven that way. It may not kake a difference, but I found it idly curious.

I am also thinking of changing combat so that defense includes a modification for the weapon. I was looking at adding something to every weapons BC and then granting a defensive modifier for each weapon that would be multiplied by rank and added to defense.

These changes seem to satisfy my 'craving' for realism without overburdening the game system. I hope to someday get to test it out, and I have not figured out the defensive values for each weapon. I know that weapons like rapiers are not very defensive, but a good old broadsword can defend pretty well (not quite like a shield, but some). I may even add an offensive bonus for shields since some of them are used more offensively (bucklers) than others (towers).

Feel free to try and talk me out of this. It may just be a sleep deprived vision of madness (and I am pretty angry today).
--


"If you haven't got your health, at least you have something to talk about."

"They say that everything happens for a reason. I am just tired of that reason being to make me unhappy or embarrassed."

"You can't make a baby in a month using nine women, but it sounds like it would be fun to try!"

"Does it ever occur to women that maybe it is their butts that make their pants look big?"