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RE: [dq-rules] Re: [Crosspost] New Project
dbarrass_2000 wrote...
> In principle, yes its a great idea, but the time needed!
>
> Just supposing we had the time (I'm re-reading this and the tone of
> this post is coming out more negative than I feel, like I said its a
> great idea in principle)
In theory though that's the advantage of doing it open source however.
Presuming it works out, which is a serious question actually.
> I'd like to discuss some fundamentals first
>
> What is this new DQ to be called, presumably DragonQuest itself is
> TMed up to the hilt
Good Point, the means a new name for it.
> I really love that stats in DQ, I don't propose changing them, but
> some of the names may have to change to protect the innocent, ie - us.
> I'm thinking mainly of PS, MD and MA, the rest are obveous names for
> the stats so we should be OK
While correct it's not that big a deal to change the names.
> What units are to be adopted? OK most players are in the US, but the
> rest of us are now metric (even if reluctantly so in Britain (but our
> pints are diferent from US anyway)). The feel of Feet, Pounds etc is
> nice and I'll be sorry to lose them, but I don't know if they mean
> much to the various NZs, and Europeans. Perhaps feed back from some
> of them would be good
While a valid point, perhaps it would be better to provide the metric
equivalents?
> I think these should be sorted before going on to specific rules so
> we're all taking the same language (although the money is a good
> example of what we could acheive, so thanks for that)
I suggested this elsewhere, but it might make better, cleaner, sense to write
a core set of mechanics that allow later development/customization. FoEx in
magic don't write the specific spells into the core rules. Create the
mechanics for creating new ones and how they're used/resolved and THEN, using
those rules, "duplicate" the Colleges in the Book. Thus providing both the
appropriate colleges and an example of how build new ones if someone wants to.
AnEx don't put specific skills in the core mechanics but how skills are defined
and resolved, then define/build the skills from the book so that people can add
new ones.
Stephen