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Re: More about the New Project



 
--- In dq-rules@yahoogroups.com, "rthorm" <rthorm@c...> wrote: 
> Another point to consider is that other players may want to swap in
> entire new magic systems.  A few months ago there was some 
discussion
> of a campaign of orcs, based on someone's novels, which had a
> different magic system.  I think that one of DQ's attractions is its
> modularity, and I want to make this version even more so; so that 
if a
> GM wants to run a campaign with different magic, they can write that
> system up and go.  
> 
>   --Rodger

I think Rodger hit the nail on the head here.  Everyone has a 
different taste or style when it comes to DQ.  (That is what makes 
the game great: it can be whatever you want.)  Therefore, it would 
make the most sense to recreate the original rules, thereby allowing 
players to swap in or out their own rules, etc.  

-Steve F.