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Re: More about the New Project
--- In dq-rules@yahoogroups.com, "rthorm" <rthorm@c...> wrote:
> Another point to consider is that other players may want to swap in
> entire new magic systems. A few months ago there was some
discussion
> of a campaign of orcs, based on someone's novels, which had a
> different magic system. I think that one of DQ's attractions is its
> modularity, and I want to make this version even more so; so that
if a
> GM wants to run a campaign with different magic, they can write that
> system up and go.
>
> --Rodger
I think Rodger hit the nail on the head here. Everyone has a
different taste or style when it comes to DQ. (That is what makes
the game great: it can be whatever you want.) Therefore, it would
make the most sense to recreate the original rules, thereby allowing
players to swap in or out their own rules, etc.
-Steve F.