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Re: DragonQuest Numbering/Index
--- In dq-rules@yahoogroups.com, "rthorm" <rthorm@c...> wrote:
> An index is definitely part of what I hope to have in the new version.
> It seems to me a little bit 'cart before the horse' to do the index
> now, however. But it is helpful to keep indexing in mind from the
> outset. And to that end, I have been thinking about a new numbering
> system.
>
> Some time ago there was some discussion about a new numbering system
> for the DQ rules. I tried to find the discussion, so I could see what
> had been suggested. If someone could help dredge that up, I'd like to
> take another look at the suggestions that were discussed.
I can't find it either, I came up with some complicated rules to do
this, but never published as I decided I was becoming too anal.
>From what I remember the main idea was to add a three letter initial
to distingush our own house rules. We could use owr own initaials or
choose our own as long as it was unique, I bagged DNA. So if I
replaced the unarmed combat section with my own the new section would
be 21.DNA. With subsection numbers added as I needed them eg 21.DNA.5.
If wanted to replace just a sub section, eg 18.3 then that would
become 18.3.DNA.
I don't see any problem with combining this system with yours
> I've come up with my own version, which (I think) draws on some of
> what was previously suggested, but, again, I don't recall exactly.
> What I am trying to set up with this is something like the Dewey
> system for cataloging a library. This would allow new rules to be
> added and appear in sequence, so that the rules would hold together
> and make sense, no matter which rules were added or subtracted. (The
> Poor Brendan's numbering problem.)
>
> This draft uses the same main categories as the SPI version. But
> rather than having sequentially numbered rules, I am instead using a
> three digit rule number. Paragraphs of a rule would be lettered,
> rather than having a point number, allowing for up to 26 rule
> paragraphs to a rule, rather than 9.
> So the main categories would be:
>
> 0 - License
> 1 - How to Play the Game
> 2 - Game Terms
> 3 - Character Generation
> 4 - Combat
> 5 - Magic
> 6 - Skills
> 7 - Monsters
> 8 - Adventure
I presume we could add sections eg 9 - Spirits & Religion etc
> Rule numbering would follow the form:
> 8-255-a
> for example to refer to the currency conversion rule [2nd Ed 81.1]
>
Sorry I don't like this, what if you have 27? Why can't we just
continuing nubering beyond 9 eg 8-255-16. For house rules it would be
8-255-DNA-19 if I made a change
> Alternatively, keep roman numerals for the categories, then a three
> digit number for the rule, and then a letter for the paragraph:
> VIII-255-a or even VIII255a
> Though on looking at it, I think using numbers for the categories is
> cleaner.
I think numbers is better too
> Translation between editions could also be facilitated by keeping
> reference to the old rule number in place of the letter. For example,
> 8-255-[81]. We shouldn't use this for individual cases (where the
> lettered paragraphs are used), but just in the Table of Contents or
> other cross-referencing materials.
>
> --Rodger
I think Your numbering system is an excellent idea
David