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Re: DragonQuest Numbering/Index



--- In dq-rules@yahoogroups.com, rthorm@c... wrote:
> Quoting dbarrass_2000 <david.barrass@e...>:
> > 
> > I  presume we could add sections eg 9  - Spirits & Religion etc
> > 
> > > Rule numbering would follow the form:
> > > 8-255-a
> > > for example to refer to the currency conversion rule [2nd Ed 81.1]
> > >
> > 
> > Sorry I don't like this, what if you have 27? Why can't we just
> > continuing nubering beyond 9 eg 8-255-16. For house rules it would be
> > 8-255-DNA-19 if I made a change
> > 
> 
> Hi David,
> 
>   I thought that using letters to identify individual rule
paragraphs was
> allowing a lot more latitude.  Nowhere in any of the original
material does SPI
> use more than 9 paragraphs to a rule.  In my view (and I've tried to
follow
> that same stricture with the pieces I've written), anything that has
more than
> 26 paragraphs can probably be broken down into two or three rules,
rather than
> just one.

That is without doubt true (I never noticed that .9 is as high as it
goes before).

I just think it would look more consistent as all numbers rather than
a mixture, also I suspect automatic mumbering would cope better with
all numbers (if you choose to use that facillity, it may be more
trouble than its worth)

>   I was pretty sure it was your numbering scheme I was recalling,
but I wasn't
> certain, and I didn't want to ascribe something to you that wasn't
your doing.
> 
>   Since I'm trying to cover more than just house rules, I don't want
to clutter
> the numbering with author identifiers.  I do want to be sure to give
full
> credit to all authors and contributors (something which the Linux
community is
> finding that they need to do a better job at doing).  I'm planning
on covering
> that in the Licensing section (which should probably be called
Licensing and
> Credits).

I can't claim credit/blame for the numbering system, it was fairly
full discussed at the time and was a consensus

The author initails were only for house rules, its just too much
clutter for main rules as you said, it was just a way of refering to
someone else's house rules when their could be multiple 18.3 for example

>   For those of you not familiar with the Creative Commons license,
you can see
> some information here:
>    http://www.rpglibrary.org/oogl/creativecommons_by-sa.html
> and at the Creative Commons site here: 
>    http://creativecommons.org/
> 
>   Spirits and Religion could be section 9.  It is certainly a
subject that the
> 2nd edition doesn't cover, but the draft you have written is a good
selection
> for that.  Some rules for alternate planes of existence (Demons come
from one,
> Efreets come from another, but a coherent discussion of the planes
is never
> provided) could be another, or might be incorporated therein as well.


Well now you mention it I do have a set of stuff on planes (or
dimensions as they're more normally called in DQ), but I have had no
time to play test it, so I'm not releasing it as yet

David