An index is definitely part of what I hope to have in the new version.
It seems to me a little bit 'cart before the horse' to do the index
now, however. But it is helpful to keep indexing in mind from the
outset. And to that end, I have been thinking about a new numbering
system.
Some time ago there was some discussion about a new numbering system
for the DQ rules. I tried to find the discussion, so I could see
what
had been suggested. If someone could help dredge that up, I'd like
to
take another look at the suggestions that were discussed.
I've come up with my own version, which (I think) draws on some of
what was previously suggested, but, again, I don't recall exactly.
What I am trying to set up with this is something like the Dewey
system for cataloging a library. This would allow new rules to be
added and appear in sequence, so that the rules would hold together
and make sense, no matter which rules were added or subtracted. (The
Poor Brendan's numbering problem.)
This draft uses the same main categories as the SPI version. But
rather than having sequentially numbered rules, I am instead using a
three digit rule number. Paragraphs of a rule would be lettered,
rather than having a point number, allowing for up to 26 rule
paragraphs to a rule, rather than 9.
So the main categories would be:
0 - License
1 - How to Play the Game
2 - Game Terms
3 - Character Generation
4 - Combat
5 - Magic
6 - Skills
7 - Monsters
8 - Adventure
Rule numbering would follow the form:
8-255-a
for example to refer to the currency conversion rule [2nd Ed 81.1]
Alternatively, keep roman numerals for the categories, then a three
digit number for the rule, and then a letter for the paragraph:
VIII-255-a or even VIII255a
Though on looking at it, I think using numbers for the categories is
cleaner.
Translation between editions could also be facilitated by keeping
reference to the old rule number in place of the letter. For
example,
8-255-[81]. We shouldn't use this for individual cases (where the
lettered paragraphs are used), but just in the Table of Contents or
other cross-referencing materials.
--Rodger
Quoting "J. Corey" <john@dragonquestadventures.com>:
I would be happy to try and take this on. Since we are doing
re-writing, now seems like the time
John C.
On May 24, 2004, at 3:32 AM, dbarrass_2000 wrote:
I have a dragonquest index, I spent ages doing it and came to 3
conclusions
1) life is too short to index a book, do it at the time of
writing
2) I indexed by page numbers, indexing by section numbers would
have
been better
3) I'm no good at indexing :--(
This is why I have never finished it, I have all the index
cards, but
only got half way through "D" before deciding it was futile
David
--- In dq-rules@yahoogroups.com, "J. Corey" <john@d...> wrote:
>
> Also, the one thing DQ has never had that makes me CRAZY is a
decent
> index. This is a great opportunity make a good one
>
> John C
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