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Re: Things Spiritual
Thanks for the suggestions, this is more to get people thinking about
it than a replie to your points
One of the most fundamental things in the rules is that I've taken the
section on the first page of magic to heart.
"Consecrated Ground: Any ground that has been consecrated to the
service of the "Powers of Light" as defined by the GM is consecrated
ground and affects the abilities of all characters to resist magic.
There is no College specifically dedicated to the Powers of Light,
because it is assumed that they are non-magical in nature and are, in
effect, opposed to magic. Most temples and monasteries and some
graveyards will be consecrated ground. Barrows, pagan temples (those
in which magic forms part of the ritual) and the dwellings of magical
beings can never be consecrated ground"
>From this there are 2 forms of religion, pagan and the Powers of Light
(PoL). The pagan religions are magic using religions and the PoL anti
magic, or at least not favourable towards it.
There are other hints, eg the negatives to magic on high holidays of
the PoL
Check out also the demon Samigina, the Vampire, and in Arcane Wisdom
Calcedony, The Crown of Osiris, The Coronet of Isis and Durendel
I have tried to remain true to these quotes whilst still respecting
the original rules, not spending my life doing it and creating a
system that isn't useless to play, I hope I have it right ? feedback
is needed
1. Demons - how do the demons of Greater Summoning interface with the
religious systems presented?
Effectively they don't, the demons are modular, as are the religion
rules, so they should sit side by side happily. The demons will be
inherently opposed to certain religions (particularly PoL), but no
changes to how demons behave were made. If someone wants to say that
demons are debased old gods that's up to them, nothing in any of the
rules argues for or against this. If they want to say they're
actually in league to exploit humanity that's fine too
I am looking forward to see John Davis' Angels write up; he was at
least partially involved in the group that devised these rules - DQ
Cathedral (any errors are my own)
2. Books - What effect do spiritual tomes have?
I'm not sure what you mean by Spiritual Tomes. I say that the PoL
rituals are readings of the sacred text, and that if you know the text
any one with basic training can perform the rituals, all-be-it not
well. As for pagan I suppose that they are encoded spell books, moral
teachings, origin stories etc, without power in themselves.
Possibly more could be made of this, any ideas?
3. Sanctification - Creation and effects of sacred objects and
consecrated ground.
For PoL only. Consecrated ground is as the DQ rules; I include a
ritual for making it. In the bit about relics I say that they can
only be made by saints (I've called them sanctified Entities), and so
can't be made by Players. I do mention that saints have areas of
patronage and that the relic should be active in that area and rough
guidelines about the sort of effects and that's all on that front. I
have rules for sacred symbols and such things as holy water (I've
expanded it to include all 4 simple elements; I rather liked the idea
of a breath of life).
I'm alway looking for new ideas on this front, again anyone any good
ideas?
As for pagan their Magic items are made by Shapers, although if you
said that to a Pagan priest he'd stone you to death for heresy. I've
reluctantly included a mechanism for powerful spirits such as Gods to
act, and that is by changing the dye roll, it the spirit has enough
power his allies will critical (for want of a better word) and enemies
will fumble. I have mechanisms for a god to be able to place a
portion of itself in an item so this can be used. That way this power
remains in the GM's hands rather than a player's
There's more than what's above, go on give it a try; and if you have
any feed-back and/or other ideas please let me know
David
--- In dq-rules@yahoogroups.com, "rthorm" <rthorm@c...> wrote:
>
> David,
>
> Don't have access to a copy at the moment to check and see if you have
> already covered it or not, but a couple of things that might be good:
>
> 1. Demons - how do the demons of Greater Summoning interface with the
> religious systems presented?
>
> 2. Books - What effect do spiritual tomes have?
>
> 3. Sanctification - Creation and effects of sacred objects and
> consecrated ground.
>
> --Rodger
>
> --- In dq-rules@yahoogroups.com, "dbarrass_2000" <david.barrass@e...>
> wrote:
> >
> > I'm about to post the latest version of my (with contributions of
> > others) "Things Spiritual" book.
> >
> > Before I do does anyone have any criticism/comments (preferably
> > constructive) about it?
> >
> > Thanks
> >
> > David
> >
>