================================================================ || || || DRAGONQUEST Newsletter February 1996 || || || || Volume 3 / Number 2 || ================================================================ The DQ Newsletter is for discussions of the DragonQuest role playing game. The key addresses you need to know are: Philip Proefrock (Editor, Article Submissions, Etc.) psproefr@miamiu.muohio.edu David Nadler (Distribution Coordinator) nadled@uh2297p01.daytonoh.ATTGIS.com Drake Stanton (FTP Site Coordinator) drache@netcom.com All articles are copyrighted property of their respective authors. Reproducing or republishing an article, in whole or in part, in any other forum requires permission of the author or the moderator. The DragonQuest Newsletter also maintains an ftp archive site: [ftp://ftp.netcom.com/pub/dr/drache] which includes back issues of the newsletter and other articles of interest to DragonQuest players and GMs. ----------------------------------------------------------------- C O N T E N T S [v3/n2] ================================================================= Editorial Letters -- Anthony Stanford -- Michael Hopcroft Column: The BEASTIARY -- Daoine Sidhe Faerie Creatures For DragonQuest -- Jacqui & Keith Smith The DQN Web Page -- Philip Proefrock Non-DragonQuest 'Dragonquest' Websites -- Philip Proefrock Magical Items -- Keith Smith Advertisements ----------------------------------------------------------------- EDITORIAL: Survey Results (Part 2) ================================================================= As you saw in last month's Newsletter, about a quarter of the Newsletter readers replied to the Survey. (Thank you, again, to all of you who responded.) In addition to the statistical details we compiled, we also asked a few questions about what people were finding useful and how we could improve the Newsletter. Since you are all the writers of the DQ Newsletter (as well as the readers), here are the responses we got to the question, "Any additional features you would like to see in the Newsletter:" - - - - - - - - - - - - - - - - - - - - - ** The occasional humorous story about a campaign/adventure. ** A discussion on the treatment of religion in DQ might be interesting. ** As above, magic item of the month would be good. Maybe a dangerous places (dqized generic locations to throw into your campaign). ** More house rules from other readers. Just a few lines about something they added or changed, and a brief explanation would interest me. Adventure suggestions/ideas. Character corner - show off your fav pc! ** Keep up the Rogue's gallary ** We are very interested in ownership of the DQ material, because we have considered publishing our (or a modified) version of the rules. ** can't think of any - still suffering overload. Suspect NL is contributor driven, therefore will contact the editor if I have some suggestions. - - - - - - - - - - - - - - - - - - - - - Some of these suggestions are already being addressed. Keith and Jacqui Smith have sent a list of several Magic Items, which will begin appearing in this issue of the Newsletter. Hopefully this will prompt other submissions so that we can make this a regular feature. ------------------------_L_E_T_T_E_R_S_-------------------------- ================================================================= Digging through my archives, I found this letter. Upon rereading it, it offers no indication that the author checked to be sure he didn't look up a box of miniatures as well. Someone might try ordering it to find out, and let the rest of us know. I took the easier route of waiting until I next went home (NY) and digging out my copy of 3rd ed. As I mentioned in my post, the mods to get back to 2nd ed aren't all that difficult (although you need to xerox a few dozen pages of demons). A complete list of reverse mods might be useful to the readers of the newsletter: does anyone have such a beast already assembled? I know the racial modifiers for stats are significantly altered, and at least one of the "monster" descriptions (the one for elves) has been changed. I never played the 3rd ed, though: just used it as a reference for the Arcane Wisdom sections. {I haven't run across anything like this, myself. Has anyone else put together a list of errata to be able to play 2nd Ed. DQ with only a 3rd Ed. rulebook? It would be a good thing to have. -- ED} ****************************************************************** *Date: Thu, 28 Sep 1995 13:41:25 -0400 *From: TSRInc@aol.com *To: legion@netins.net *Subject: Re: DragonQuest (the old SPI game) * *Anthony - * *That is very odd that you got a set of miniatures - I just called the *MOHS and they said that they still have it in stock: * *DragonQuest 3rd edition (self-contained) *Item #: 01432-3 *Price: $15.00 * *Somewhere there must have been an error for you to get some *miniatures.... * *- Sean Reynolds * TSR Online Coordinator * TSRinc@aol.com -- Anthony Stanford (legion@netins.net) ----------------------------------------------------------------- Hello. This is Michael Hopcroft from SCRIBE. I'd like to put some information on your newsletter in the next issue of my Web-based electronic role-playing magazine. So if you have any information you can share, I'd appreciate it. The current issue can be seen at http://www.greenleafco.com/scribe. -- Michael Hopcroft SCRIBE (scribe@locally.com) -------------------_The_ _B_E_A_S_T_I_A_R_Y_--------------------- ================================================================= Daoine Sidhe -- Jacqui Smith (keith@ihug.co.nz) Daoine Sidhe (Theena Shee) ------------ Natural Habitat: Woods, Fields. Frequency: Common. Number: 1-50 (30) Description: Also known as the Tuatha De Danann. The High or Trooping fairies. Humanoid in appearance, they are tall, immortal, and in some cases, preternaturally beautiful. They are not winged, but are fond of diaphanous clothing, and tend to wear lots of jewelry. Talents, Skills and Magic: All Daoine Sidhe have the faerie talents of glamour and insubstantiality (see the accompanying article). Many are mages, usually of one of the thaumaturgies, or of one of elemental colleges (except Celestial Dark, or Star). Illusionists and Enchanters are common. They are often highly skilled troubadors, or courtesans, more rarely healers, astrologers, mechanicians, or alchemists. Movement rates: Substantial: 275 Insubstantial: 1750 PS: 10-32 MD: 17-37 AG: 19-36 MA: 15-36 EN: 8-28 FT: 16-38 WP: 15-30 PC: 25-35 PB: 25-35 TMR: 6-9 Weapons: Daione Sidhe use bow weapons, spears, and straight one and two- handed swords which are frequently magical and never made of iron. The faerie knights wear golden helms, breastplates and greaves. Combat is for the Daoine Sidhe a high art, and their heros are highly revered. Comments: The Sidhe are rarely encountered outside Faerie, but are relatively common on the Faerie planes, especially their home plane of Tir-Nan-Og. Immortal beings once powerful as demi-gods, they have now dwindled somewhat, and live in a timeless past-present. Many are still exceedingly powerful creatures comparable with demons or angels, but neither evil nor good. They are amoral, difficult for mortals to comprehend. Yet they are the highest of the faerie races, most often encountered in their cites, in solemn processions called faery rades, or as the wild hunt. The approach of a faery rade is accompanied by the ringing of bells. The Daione Sidhe are ruled by their faerie kings, but pass lineage through the female line. Thus the heir is the king's sister's son. ----------------------------------------------------------------- FAERIE CREATURES FOR DRAGONQUEST -- Jacqui & Keith Smith (keith@ihug.co.nz) ================================================================= {NOTE: The material that Jacqui Sent was as large as an entire Newsletter. As we have done before, we will be featuring several of her submissions in the BEASTIARY column over the next few months (the Daoine Sidhe is this month's BEASTIARY entry), and we will try to make the whole file available in a single package from at least one of the archive or web sites as soon as possible. -- ED} The planes of Faerie have a number of creatures which are native to them, and rarely seen outside of faerie. Other faerie folk, such as elves, are similar to their relatives on other planes. Faeries are magical creatures, and are sensitive to cold iron. Mere contact with the metal will cause D-2 damage to all faerie creatures excepting elves, daione sidhe, knockers, firbolg, and fachans. Many faeries (which includes the equivalents in Tir-Nan-Og of species known on Alusia) have the following abilities as magical talents: Glamour: A faery can cast about itself an illusion, which can change its appearance. This glamour is visible only. It lasts only as long as someone else is looking at it, and can be disbelieved as an illusion. It can be activated as often as the faery wishes, but a faery may use only one appearance a day. Insubstantiality: A faery may become insubstantial. In this state it can only be seen with witchsight (or magical infravision) and can travel vast distances in a short time. It is immune to all but magic, magical weapons, and weapons composed of iron when in this state. A wound caused by an iron weapon will cause the faery to become substantial. A faery can remain insubstantial for D10 minutes, and can cover 10 miles per minute. Because of the multi-GM nature of our campaign, many of the GMs run adventures off-plane, instead of Elushia, in order to reduce the risk of conflicting with what a previous GM has done. Tir-Na-Nog is one of the alternate planes we use. It's a faerie plane and as you noted, it is very Celtic in origin. It's also known as 'The Undying Land'. We also used a second faerie plane called Lyoneese which is very loosely based on C.S. Lewis's Narnia chronicles. Faerie People ============= Daoine Sidhe Knocker Elf Gwragedd Annwn Sithiche Bogle Asrai Beoteine Spriggan Merrows Pixie Firbolg Selkies Leprechaun Fachan Swanmay Brownie Gwyllion Diacoille Fay Ellylldan {Will O' the Wisp} Faerie Animals ============== Kelpie = Faerie horse. These are similar to palfreys, but more intelligent (having MA 1-4). They have the insubstantiality talent which is bestowed on their rider (faery or not). Kelpies are able to fly when insubstantial (TMR = 150). Cait Sith = Faerie Cat. Big as a dog, with a black coat, and a white spot on the breast. Has faerie talents. Treat as Wild Cat (p105). Cu Sith = Faerie Dog. Size of calf, with dark green, shaggy fur, and a long tail. Has faerie talents. Treat as Wolf (p107). Crodh Mara = Fairie Cattle. Dun-coloured. Has faerie talents. Treat as Ox (p106). -- Jaccqui & Keith Smith (keith@ihug.co.nz) ----------------------------------------------------------------- DQN WEB PAGE -- Philip Proefrock (psproefr@miamiu.muohio.edu) ================================================================= FLASH! FLASH! FLASH! There is now a DragonQuest Newsletter Web Page, which will only be up for a few months (it will go away when my university account goes away; it may get moved someplace else after that, but that will remain to be seen). It is very much still under construction, and some parts of it are not yet working, but you are welcome to explore it at: http://miamiu.muohio.edu/~psproefr/dqn.html ----------------------------------------------------------------- NON-DRAGONQUEST 'DRAGONQUEST' WEBSITES -- Philip Proefrock (psproefr@miamiu.muohio.edu) ================================================================= There are a number of sites with the name 'Dragonquest' in their titles out there on the World Wide Web which are not related to the role-playing game designed by SPI. Searches using some of the various Web-Search engines recently turned up a whole host of things with 'Dragonquest' in the title, but only a few were related to the game. I am trying to compile a complete list of all DQ game related sites (and if you know of more, or if you put up material of your own, please let me know). {A list of the URLs to these resources will appear the Newsletter (in the Advertisements) beginning with this month's issue. -- ED} But there are a couple of other things you are likely to run across if you are hunting for more links about the role-playing game. First, there are Anne McCaffrey fan pages and Pern pages which refer to her fantasy novel 'DragonQuest.' These are fairly easy to recognize as soon as you look at the extended description, though. If you like Anne McCaffrey, great, otherwise, don't bother. Secondly, there is a Nintendo video game called 'DragonQuest.' Even if you included the word 'game' as an additional qualifier in your search, you would still find these references, too. And thirdly, there is an Japanese anime series called 'DragonQuest' (which may also be the inspirational source for the Nintendo game, but I have no information about that one way or the other). The number of RPG DragonQuest related online resources is growing, but there are other things out there, which use the name 'DragonQuest' too. It would be good for us to compile a complete list of the online DQ resources that relate to the role-playing game. -- Philip Proefrock (psproefr@miamiu.muohio.edu) ----------------------------------------------------------------- MAGICAL ITEMS -- Keith Smith (keith@ihug.co.nz) ================================================================= Pearl of Waterbreathing ----------------------- This object looks like an ordinary pearl, but instead is a receptable for a WaterBreathing spell. The pearl has to be placed near the wearer's skin in order to function. Currently the pearl is empty. When a Water Mage holds the pearl and casts a WaterBreathing, the spell is immediately absorbed by the pearl and split into a number of charges equal to the number of hours that the spell would normally run (doubles and triples do apply). Each charge lasts for an hour and has a base chance of 45% + 3/rank of spell initially installed. The pearl can only be recharged when it is empty. If a backfire occurs when charging there is a 5% * spellrank chance that the pearl will crack and be rendered useless. As a safety feature, if the current charge runs out while the user is still underwater the next charge, if present, automatically activates. The user will be aware that this occurs. Value: 4000sp. Belt of Floatation ------------------ A plain leather belt containing 1 charge of rank 8 bound Floatation. This can be recharged with any rank of the spell. The belt can only contain one charge. Current BC = 92% Value: 2400sp -- Keith Smith (keith@ihug.co.nz) ------------------------ADVERTISEMENTS--------------------------- ================================================================= NEW AND slightly IMPROVED DQ WEB SITE! URL --- http://www.st.nepean.uws.edu.au/~dallbutt/dq/index.html The web page is looking a little better now for those of you who use Netscape. The Page's offerings include: * Past and Current Newsletters. * New Colleges and Skills. * Canonical DragonQuest Index. * Art. * DragonQuest FAQ - nothing much there yet. Waiting for submissions (hint hint :) ---------------------------------------------------------------- DragonQuest Icons for Macintosh I have created a DQ document icon (which can be used for any text file) and a DQ folder (to replace plain folders) for the Macintosh. If you use a Macintosh computer and would like to have copy of these, contact me and I will arrange to send you a copy. (I haven't tried to send icons before, but I think that it can be done...) If someone can convert these from Mac to IBM format, that would make it useful to almost everyone who reads the DQ Newsletter. -- Philip (psproefr@miamiu.muohio.edu) ---------------------------------------------------------------- ----- DragonQuest URLs ----- ----- ----- ----- DQN Archive: ftp://ftp.netcom.com/pub/dr/drache DQ Homepage: http://www.st.nepean.uws.edu.au/~dallbutt/dq/index.html Cerebus: Surge's: http://www.cqs.washington.edu:80/~surge/gaming/dragonquest ########################################################### ### End of DragonQuest Newsletter v3/n2 -- February 1996 ###########################################################