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|| DRAGONQUEST Newsletter August 1996 ||
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|| Volume 3 / Number 8 ||
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The DQ Newsletter is for discussions of the DragonQuest role
playing game. The key addresses you need to know are:
Philip Proefrock (Editor, Article Submissions, Etc.)
dqn@ntsource.com
David Nadler (Distribution Coordinator)
David.Nadler@DaytonOH.NCR.COM
Drake Stanton (FTP Site Coordinator)
drache@netcom.com
All articles are copyrighted property of their respective authors.
Reproducing or republishing an article, in whole or in part, in any other
forum requires permission of the author or the moderator. The DragonQuest
Newsletter also maintains an ftp archive site:
[ftp://ftp.netcom.com/pub/dr/drache]
which includes back issues of the newsletter and other articles of interest
to DragonQuest players and GMs.
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C O N T E N T S [v3/n9]
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Editorial: Moving, Part 2
Letters -- John Davis
-- Brent Jackson
'Heroes and Villains' Review -- Author
Advertisements
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EDITORIAL: Moving, Part 2
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[Another consequence of moving is setting up a new email address. I know I
just changed it, but I have now added a simpler (and DragonQuest related)
alias to my account for DQN business. The Newsletter editor address is now:
dqn@ntsource.com -- ED]
In the last month or so I have received a couple more notes asking if I know
of any DQ campaigns in such-and-such a place. And, having myself moved over
the summer (winter to those of you in the southern hemisphere), I too am
looking for a group of local DQ players in my area. We have had a couple of
these requests published in the Newsletter in the past, but never had a real
policy about this.
But since this Newsletter is trying to be a useful resource for DragonQuest
players, it seems that a regular registry of players (and campaigns) looking
for other DQ players would be useful. To this end, we are starting a
"Players Looking For..." section to the Advertisements which normally appear
at the end of each Newsletter. Whether or not this also gets picked up by
one or more of the DQ websites remains to be seen, but the most current
version will always be in the Newsletter. We will also run a listing of
open campaigns (where additional players are welcome) if there is enough
interest.
Hereafter, any correspondence I receive about finding a campaign in your
area will be taken as a request to be added to the list. I will only post
the person's name, location, and email address (other contact can be
arranged via email). Existing campaigns which are open to new players which
would like to be listed should designate one person as contact, and I will
list them in the same way. Hopefully this will lead to a few people making
contact with other DQ players.
------------------------_L_E_T_T_E_R_S_--------------------------
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Hi Phil,
I have a chance to buy a Judges guild item for DQ titled 'Heroes and
Villains'. Do you recall anything about it? As I will be DM perhaps a
mini-review?
Thanks
-- John Davis (JRDA@WPO.NERC.AC.UK)
[This suggests a useful series for the Newsletter, reviews of all of the
existing DQ supplement products that were produced. Anyone interested in
contributing a review of a DQ item (and I would really like to encourage
other voices in writing these articles, so that I'm not doing it all) should
probably contact me, but since we have such a small group, I don't think
that there will be too much of a problem with someone else already working
on it. In response to John's question, I have written up some of my
thoughts about the item in question for this issue. -- ED.]
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Re: Limited Precognition
In reply to Vincent Yanda, this is how I play Limited Precognition. After
the spell has been successfully cast, the player states a time in the
future, up to the maximum time allowed. For the next pulse the mage sees
what they would be seeing through their own eyes at that time in the future.
I do not allow the player (or party) to say "If we ..." prior to casting.
Instead, I decide on the most likely path or actions that the party will
take based on my knowledge of the party and the scenario, and give what I
think is the most likely result. (If I think they will be dead then I give
total blackness, but differentiate it from sleeping). Although they can see
through their own eyes, they cannot move their heads to look around so they
just get a five second glimpse of the future. I do not then make the future
fit the vision. What was seen was the future, if they hadn't done the
precognition. Now that they have more information, their actions will be
altered, and so probably will the future.
-- Brent Jackson (Brent_Jackson@advgroup.co.nz)
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'HEROES AND VILLAINS' REVIEW
-- Philip Proefrock (dqn@ntsource.com)
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'Heroes and Villians' (sic) is a DragonQuest supplement written by Edward
Mortimer and produced by the Judges' Guild (JG #900). It is a 46 page book
of pregenerated characters for DragonQuest. As was the case with all Judges
Guild productions, it suffers from low production values (cheap pulp paper,
poor layout (the beginning paragraph(s) about the second character are
missing), some really bad artwork, and even the title is misspelled!) all of
which detract from the book.
There are some bits in character histories and descriptions that may become
plot elements, but there isn't really a whole adventure in any of this.
Some of the characters are key to the 'Frontiers of Alusia' map (one of
SPI's DQ supplements), but this adds virtually nothing.
Beyond being just a set of NPCs, there are also a couple of small adventures
hinted at in this supplement. There are several groups of affiliated
characters, including a cavalry patrol, a pair of vampire hunters (as well
as their prey), and a naval artillery crew. A tavern is also detailed
(including floor plans, plus description of the inkeeper and his family).
All told, 'Heroes and Villains' may be useful if creating NPCs is difficult
for you, or if you want to have some other character ideas in your campaign.
I've always been down on NPC books, and this doesn't do much to rise above
the norm. Otherwise, it's something of more value to collectors than GMs.
-- Philip Proefrock (dqn@ntsource.com)
------------------------ADVERTISEMENTS---------------------------
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With apologies for this being off-topic, I thought some of the readers of
the DQ newsletter might be interested to know that I've found a source for
copies of another old SPI game, Universe, their science-fiction game.
The copies are in very good condition, shrink-wrapped and with few nicks.
As far as I could tell, all have the Universe star map poster included.
They are for sale at "Flights of Fantasy," a scifi/fantasy/horror book
store in Santa Monica, CA. Copies retail for $10.95 apiece (there are four
left after I bought mine). The store can be reached at (310)917-9112
(voice), (310)395-8238 (fax), and via email at hsf@moneric.com. And, no, I
don't work for them, I'm just an occasional customer. :)
--Anthony Ragan (irishspy@worldnet.att.net)
======================SEEKING PLAYERS/GM=========================
The following individuals are interested in finding other DragonQuest
players or GMs in their area:
Location-------Name------------------Email-----------------------
Chicago IL Philip Proefrock psproefrock@ntsource.com
Denton TX "Krow" karstenm@iglobal.net
======================DRAGONQUEST URLS:==========================
NOTE: New URLs for the DragonQuest Home Page and the DragonQuest Newsletter
Home Page! (If you know of any other DragonQuest related sites, please let
us know.)
--DragonQuest Home Page
http://www.magna.com.au/~dja/dq/
--DragonQuest Newsletter Page
http://www.ntsource.com/~psproefrock/dqn.html
--DragonQuest Archive
ftp://ftp.netcom.com/pub/dr/drache
--Files at Negative Space (formerly Cerebus) Site {questionable}
ftp://nspace.cts.com/pub/Role-Playing/Fantasy/DragonQuest/
gopher://nspace.cts.com/11ftp%3Apub%3ARole-
Playing%3AFantasy%3ADragonQuest%3A
--Shannon Appel's RPG Archives (DQ Index)
ftp://ftp.csua.berkeley.edu/pub/rpg-index
--Surge's (Unofficial) Mirror Archive
http://www.cqs.washington.edu:80/~surge/gaming/dragonquest
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### End of DragonQuest Newsletter v3/n8 -- August 1996
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