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[dq-rules] Re: Concerns about this project
For those having concerns about the project I hope to change your
minds:
I thought, well I though a new set of core rules was for a potential
futuristic setting of DQ?!?!? I though it was agreed that DQ 2nd Ed.
were the core rules!
I am sure what we are taking about in DQOS is the following that I've
been working on:
1. Rules clarifications with optional choices to suit the gm and their
campains.
2. Supplementary races. I've got stuff on gnomes, half-elf,
lizard-man... I'm not sure though if I can include it since it may be
copyright.
3. Supplementary rules. Example we could use things such as those
combat maneuvers as presented in the Poor Brendan's Almanac.
4. Supplementary Colleges of Magic. There is very nice stuff out there
:-)
5. Supplementary monsters. Some have blatently been missing. One of the
big ones I thing is the mummy, now that's a nice addition to your up to
no good baddies!
6. Supplementary equipement charts. Nice to know how much stuff costs
and weighs on average.
7. Supplementary skills. Again, nice stuff out there.
8. Lots of other stuff that needs an "expansion" or other ideas like
status, aspect, phases of the moon charts, calendar, falling damage,
secondary skills, other charts, etc., etc.
9. The Fourth Book: Arcane Wisdom should be included.
I don't know if I've convinced you but there is a lot of interesting
stuff out there. I am planning to continue working on it for sure and
am basing myself on DQ 2nd Ed. for the core rules.
If we want to do something about improving our game here's our chance.
Passion should be our driving force. No monetary issues nor some
companie's selfishness which is ignoring us should stop us from
accomplishing something. When I was a young kid I wouldn't know how or
what to do, now that I'm older and have more experience I know I can
actually do something about improving my favorite game and I am not
going to wait another 19 years.
Snafaru