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[dq-rules] Re: Concerns about this project
Snafaru,
You should read JohnR's posts again. From my understanding, he intends
to revisit the rules fro mthe bottom up. It has been suggested that we
strip out anything that is not "core", and make it modular. johnR was
working on the Character generation section, and that we was creating a
version that had only humans. then the other races could be plugged in
as desired. While that is a cool thought experiment, it is not
something I want to spend my time working on. If it were to decide on
new colleges of magic, or just incorporating AW, I would be all for it,
but read JohnR's posts about rules coreing again. i am not trying to
make him sound villinous, I am just pointing out that his professed
intention for this project does not jive with mine. i am interested in
expansions, but I can download my own, and incorporate them into my own
campagin very easily. For example, I download new skills all the time,
but I always change them when i do not feel they are in the spirit of
DQ.
"snafaru" <eri-@iosphere.net> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=75
> For those having concerns about the project I hope to change your
> minds:
>
>
> I thought, well I though a new set of core rules was for a potential
> futuristic setting of DQ?!?!? I though it was agreed that DQ 2nd Ed.
> were the core rules!
>
> I am sure what we are taking about in DQOS is the following that I've
> been working on:
>
> 1. Rules clarifications with optional choices to suit the gm and their
> campains.
>
> 2. Supplementary races. I've got stuff on gnomes, half-elf,
> lizard-man... I'm not sure though if I can include it since it may be
> copyright.
>
> 3. Supplementary rules. Example we could use things such as those
> combat maneuvers as presented in the Poor Brendan's Almanac.
>
> 4. Supplementary Colleges of Magic. There is very nice stuff out there
> :-)
>
> 5. Supplementary monsters. Some have blatently been missing. One of
the
> big ones I thing is the mummy, now that's a nice addition to your up
to
> no good baddies!
>
> 6. Supplementary equipement charts. Nice to know how much stuff costs
> and weighs on average.
>
> 7. Supplementary skills. Again, nice stuff out there.
>
> 8. Lots of other stuff that needs an "expansion" or other ideas like
> status, aspect, phases of the moon charts, calendar, falling damage,
> secondary skills, other charts, etc., etc.
>
> 9. The Fourth Book: Arcane Wisdom should be included.
>
> I don't know if I've convinced you but there is a lot of interesting
> stuff out there. I am planning to continue working on it for sure and
> am basing myself on DQ 2nd Ed. for the core rules.
>
> If we want to do something about improving our game here's our chance.
>
> Passion should be our driving force. No monetary issues nor some
> companie's selfishness which is ignoring us should stop us from
> accomplishing something. When I was a young kid I wouldn't know how or
> what to do, now that I'm older and have more experience I know I can
> actually do something about improving my favorite game and I am not
> going to wait another 19 years.
>
> Snafaru
>