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Re: [[dq-rules] Re: Real life and DQOS]
On 13 Nov 2000, at 6:38, Mitchell Harris wrote:
> Out of curiosity, what are the goals of DQOS? I figure we might
> need a couple to stay on track.
>
I see two parts to DQOS at this point. Eventually, I think they can
converge. But for now, I think one side of things is the
development of a set of rules interpretations. (Someone had a cool
name for this, but I don't recall it offhand.) Basically, we have fuller
explanations of rules interpretations. We don't have only one
answer, necessarially. But we try to remain internally consistent,
and to present alternatives. A sort of handbook for GMs. Things
like 'How do Illusions Work?' falls under this category.
The second part of the DQOS is the development of new skills,
colleges, etc. Here, the idea is to keep the editorial pressure on
each other to stay true to the original spirit of DragonQuest. Sure
you can come up with rules for Ninja Turtle combat for DQ, but is
that really something that adds to DragonQuest?
The two start to come together when we start re-writing the original
rules. I don't think that there is a lot of call for that, but we have put
in a lot more playtest time now than the original designers ever
had, and ther may be some reasonable tweaks to be made to the
system.
That is my view of the DQOS project, anyhow. I think that it is also
open to interpretation. Do you have a different take on what you'd
like to see happen, or what you would like to contribute?
--RT