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Considering some rule addtions
And I am looking for input on how best to do these things in the
context of DragonQuest.
1) Aimed shots. This is something I always wanted to add, but
struggled with because DQ is so "realistic". There are several
issues. First off, how do you handle a grevious with an amied shot?
If the guy shoots for the head, and rolls a 01, then a grevious that
is a slasher on the primary arm does not make a whole lot of sense.
Also, what would be the cost of doing that? In game terms? Takes
twice as long to strike?
2) "Fate" points. Some games have this. In the old StormBringer
RPGm they were called elan points. The conept is basically you are
given points you can cash in when you are desperate, to save your
back side. I wonder if this would work at all in DQ. Your thoughts?
Thanks