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Re: Considering some rule addtions



I've been using fate points for quite some years now. Used a simple 
system:
Human D3+1
Elf D3-1
Dwarf D3
1/2ling D4
Orc D3
Giant D2
SHapeshifter D2
No less then 1 per PC.

Players would use the points to affect a critical point in the game 
where their characters were in emminent danger (is there any other 
kind?) If a point was expended event would unfold that wouldn't kill 
the character, but depending on the situation, might result in the PC 
being on death's door instead having to rely on his/her companions to 
then start the proccess of saving ther butt. 

Hope that all makes sense.

Regards,
Paul


--- In dq-rules@y..., "jcorey30" <jcorey30@y...> wrote:
> And I am looking for input on how best to do these things in the 
> context of DragonQuest.
> 1) Aimed shots.  This is something I always wanted to add, but 
> struggled with because DQ is so "realistic".  There are several 
> issues.  First off, how do you handle a grevious with an amied 
shot?  
> If the guy shoots for the head, and rolls a 01, then a grevious 
that 
> is a slasher on the primary arm does not make a whole lot of 
sense.  
> Also, what would be the cost of doing that? In game terms?  Takes 
> twice as long to strike?
> 
> 2) "Fate" points.  Some games have this.  In the old StormBringer 
> RPGm they were called elan points.  The conept is basically you are 
> given points you can cash in when you are desperate, to save your 
> back side.  I wonder if this would work at all in DQ.  Your 
thoughts?
> 
> Thanks