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Re: Considering some rule addtions
John R,
This sounds very interesting. In fact it sounds like a very good
system. If you could send the word doc along, I would be eternally
grateful.
jcorey30@yahoo.com
Thanks!
--- In dq-rules@y..., John Rauchert <john.rauchert@s...> wrote:
> Fate Points
>
> I use the Hero Point system from James Bond: The Role-playing
Game. As this
> game was done by former SPI staffers it's rules have aspects of
DragonQuest
> and Universe.
>
> Basically you roll your skill roll against a modified Grievous
Injury table
> that is now used for all skills with 4-6 levels of success. You get
a Hero
> Point each time you roll a critical success (I think you can also
buy Hero
> Points using experience but I don't have the rules in front of me).
>
> Hero Points can be spent to change a roll result by one level per
Hero
> Point. So you can change a failure to a minimal success with one
HP or into
> a critical success by using 4 HP.
>
> NPCs generally do not get Hero Points but Tough enemies get
Survival Points
> that they can use in the opposite way to reduce a player's chance
of killing
> them. Great for those recurring evil arch-enemies ("But we killed
him last
> time").
>
> I think I have the converted tables around here in word format if
you are
> interested.
>
> JohnR
>
> -----Original Message-----
> From: jcorey30
> To: dq-rules@y...
> Sent: 1/5/02 1:57 PM
> Subject: [dq-rules] Considering some rule addtions
>
> 2) "Fate" points. Some games have this. In the old StormBringer
> RPGm they were called elan points. The conept is basically you are
> given points you can cash in when you are desperate, to save your
> back side. I wonder if this would work at all in DQ. Your
thoughts?
>
> Thanks