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Re: Considering some rule addtions



John R,

This sounds very interesting.  In fact it sounds like a very good 
system.  If you could send the word doc along, I would be eternally 
grateful.
jcorey30@yahoo.com

Thanks!


--- In dq-rules@y..., John Rauchert <john.rauchert@s...> wrote:
> Fate Points
> 
> I use the Hero Point system from James Bond: The Role-playing 
Game.  As this
> game was done by former SPI staffers it's rules have aspects of 
DragonQuest
> and Universe.
> 
> Basically you roll your skill roll against a modified Grievous 
Injury table
> that is now used for all skills with 4-6 levels of success. You get 
a Hero
> Point each time you roll a critical success (I think you can also 
buy Hero
> Points using experience but I don't have the rules in front of me).
> 
> Hero Points can be spent to change a roll result by one level per 
Hero
> Point.  So you can change a failure to a minimal success with one 
HP or into
> a critical success by using 4 HP.
> 
> NPCs generally do not get Hero Points but Tough enemies get 
Survival Points
> that they can use in the opposite way to reduce a player's chance 
of killing
> them.  Great for those recurring evil arch-enemies ("But we killed 
him last
> time").
> 
> I think I have the converted tables around here in word format if 
you are
> interested.
> 
> JohnR
> 
> -----Original Message-----
> From: jcorey30
> To: dq-rules@y...
> Sent: 1/5/02 1:57 PM
> Subject: [dq-rules] Considering some rule addtions
> 
> 2) "Fate" points.  Some games have this.  In the old StormBringer 
> RPGm they were called elan points.  The conept is basically you are 
> given points you can cash in when you are desperate, to save your 
> back side.  I wonder if this would work at all in DQ.  Your 
thoughts?
> 
> Thanks