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Re: [dq-rules] Discuss - Open-Source World [long]



I agree that this is all a wonderful idea and applaud any effort to get it underway. I offer a merger with you though ... I started an online gaming world many years ago that has flourished and is becoming increasingly more detailed. The place I speak of is the World of Fargoth. DragonQuest has LONG been my gaming system of choice and continues to be my favorite still.
 
Fargoth is being created in a generic manner and is hopefully used by many systems. The many continents have already been shaped, but not detailed yet. Only the continent of Fargoth itself has been detailed to any extent. I propose that we merge our ideas. This proposal has many possible facets that are possible. Perhaps, if sufficient interest exists within the DQ community, a single continent could be created using the DragonQuest system. This endeavor could also use what's already been completed and add to it by creating unique monsters, adventures, etc.
 
Another benefit is that if a DQ setting is created within the World of Fargoth we already have message boards, a web-site/webmaster and various tools and procedures already in place that can be used.
 
I'm very close to opening a PBEM campaign set in the World of Fargoth using the DQ system. While that doesn't provide any hard material to use or show (yet) I hope it brings to light that there's a long-time DQ player who's active within the World of Fargoth and can help out when the need arises.
 
If you'd care to visit the site and see what's there the URL is www.fargoth.com
 
Please ask any questions you have and I'd be happy to answer them.
 
Regards,
Paul
 
 
 
 
 
----- Original Message -----
From: toganni
Sent: Sunday, March 17, 2002 10:16 AM
Subject: [dq-rules] Discuss - Open-Source World [long]

To:  DragonQuest Players' Association
Cc:  do-rules@yahoo.com
17 March 2002


Dear DQPA and the body of DragonQuest Players,

Unfortunately, it cannot be said that there is a wealth of published
materials out there for DragonQuest.  Most of my research shows the
last articles and adventures being professionally published in 1988,
leaving 14 long and lean years for the `Quest aficionado.  Add in the
difficulty of being able to get a copy of the official Frontiers of
Alusia maps and setting materials, and it becomes a rather grim
prospect.

Since I am one to shun photocopying of copyright materials, I would
like to present a project to create a new setting.  This new setting
would flow along the same concept of the DragonQuest Open Source
project, headed by a committee responsible for editing, continuity
and distribution, with the body of the work being contributed by the
DragonQuest players as a whole.

The advantages of this system include:
∙ Increased interest in DragonQuest
∙ Increased participation by the body of players
∙ A unified adventure world available to everyone, regardless of
accessibility to professionally published materials
∙ A common setting to present to conventions
∙ The opportunity to create the same sort of `historical presence' as
seen in shared fiction anthologies, massive multiplayer online role-
playing games, and the "Living City" materials run by the Role-
playing Gaming Association.

Certain steps will need to be implemented:
∙ Creation of the editing committee
∙ Establishment of rules (to include)
      - determining the format of the project
      - determining method of distribution
      - determining method of on-line presentation
      - requirements for submission
      - generation of the basic environ (bare-bones world creation)
      - method of approval for materials submitted
      - record-keeping requirements

My recommendations would include:
1)  A public discussion as to whether or not such a project is
desirable, and viable.  If the body does not feel the project is
warranted then there is no need to continue.
2)  If the project is considered viable, then public discussion and
nominations be considered for deciding the body of the committee. 
Because this would be a project of responsibility and commitment,
self-nominations should be considered with equal merit to any other
nominations.  When a nomination is made, the candidate should express
their interest to the project as well as any special skills or
resources.  Desire to work should be the majority of the selection
process, but it would be nice to know if someone has special skills,
software or equipment that will enhance the project.
3)  Public brainstorming sessions would be greatly desirable, and
would act as a `steering committee' for the project.  There are a lot
of ideas out there (for instance, once designed, a professional
printing of the base map) that should be presented without
consideration of feasibility.  It would be the responsibility of the
committee to decide, during the life of the project, the feasibility
of the ideas presented.
3)  The DragonQuest Newsletter should be incorporated as the official
voice of the project.  The DQN would announce updates and would be an
excellent sounding board by presenting submissions.  Once the project
becomes more solidified, the DQN would be able to present scenarios,
rules and materials.  Rodger has continually demonstrated his
commitment to DQN, and I would like the newsletter to succeed.

It should be noted that the committee is responsible for editing and
ensuring continuity, but the core work of creation and development
would come from the players as a whole.  One avenue that the
committee could take would be to receive a submission proposal that
broadly outlines the general concept of government, terrain and
social concept.  The committee would evaluate, make recommendations
to the submitter, and then `parcel' out a portion of land for that
person to develop.  A standard writer/editor relationship would ensue
with the committee ensuring the development project remains balanced
and unified with the project as a whole.

In my opinion, there is a great need for such a project.  Role-
playing is at least equal in its artistic, creative process as to
statistics and rules.  Being able to resort to a common adventuring
environ would only bring the active playing body together, inspire
new ideas, and to allow the players an outlet for their creativity.

Thank you for your consideration.

David Vance
toganni@msn.com




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