I agree that this is all a wonderful idea and
applaud any effort to get it underway. I offer a merger with you though ... I
started an online gaming world many years ago that has flourished and is
becoming increasingly more detailed. The place I speak of is the World of
Fargoth. DragonQuest has LONG been my gaming system of choice and continues to
be my favorite still.
Fargoth is being created in a generic manner and is
hopefully used by many systems. The many continents have already been shaped,
but not detailed yet. Only the continent of Fargoth itself has been detailed to
any extent. I propose that we merge our ideas. This proposal has many possible
facets that are possible. Perhaps, if sufficient interest exists within the DQ
community, a single continent could be created using the DragonQuest system.
This endeavor could also use what's already been
completed and add to it by creating unique monsters, adventures, etc.
Another benefit is that if a DQ setting is created
within the World of Fargoth we already have message boards, a web-site/webmaster
and various tools and procedures already in place that can be used.
I'm very close to opening a PBEM campaign set in
the World of Fargoth using the DQ system. While that doesn't provide any hard
material to use or show (yet) I hope it brings to light that there's a long-time
DQ player who's active within the World of Fargoth and can help out when the
need arises.
If you'd care to visit the site and see what's
there the URL is www.fargoth.com
Please ask any questions you have and I'd be happy
to answer them.
Regards,
Paul
----- Original Message -----
Sent: Sunday, March 17, 2002 10:16
AM
Subject: [dq-rules] Discuss - Open-Source
World [long]
To: DragonQuest Players' Association Cc: do-rules@yahoo.com 17 March
2002
Dear DQPA and the body of DragonQuest
Players,
Unfortunately, it cannot be said that there is a wealth of
published materials out there for DragonQuest. Most of my research
shows the last articles and adventures being professionally published in
1988, leaving 14 long and lean years for the `Quest aficionado. Add
in the difficulty of being able to get a copy of the official Frontiers of
Alusia maps and setting materials, and it becomes a rather grim
prospect.
Since I am one to shun photocopying of copyright
materials, I would like to present a project to create a new
setting. This new setting would flow along the same concept of the
DragonQuest Open Source project, headed by a committee responsible for
editing, continuity and distribution, with the body of the work being
contributed by the DragonQuest players as a whole.
The advantages
of this system include: ∙ Increased interest in
DragonQuest ∙ Increased participation by the body of
players ∙ A unified adventure world available to everyone,
regardless of accessibility to professionally published
materials ∙ A common setting to present to
conventions ∙ The opportunity to create the same sort of
`historical presence' as seen in shared fiction anthologies, massive
multiplayer online role- playing games, and the "Living City" materials run
by the Role- playing Gaming Association.
Certain steps will need to
be implemented: ∙ Creation of the editing
committee ∙ Establishment of rules (to
include) - determining the format of the
project - determining method of
distribution - determining method of on-line
presentation - requirements for
submission - generation of the basic environ
(bare-bones world creation) - method of
approval for materials submitted -
record-keeping requirements
My recommendations would
include: 1) A public discussion as to whether or not such a project
is desirable, and viable. If the body does not feel the project is
warranted then there is no need to continue. 2) If the project is
considered viable, then public discussion and nominations be considered
for deciding the body of the committee. Because this would be a
project of responsibility and commitment, self-nominations should be
considered with equal merit to any other nominations. When a
nomination is made, the candidate should express their interest to the
project as well as any special skills or resources. Desire to work
should be the majority of the selection process, but it would be nice to
know if someone has special skills, software or equipment that will
enhance the project. 3) Public brainstorming sessions would be
greatly desirable, and would act as a `steering committee' for the
project. There are a lot of ideas out there (for instance, once
designed, a professional printing of the base map) that should be
presented without consideration of feasibility. It would be the
responsibility of the committee to decide, during the life of the project,
the feasibility of the ideas presented. 3) The DragonQuest
Newsletter should be incorporated as the official voice of the
project. The DQN would announce updates and would be an excellent
sounding board by presenting submissions. Once the project becomes
more solidified, the DQN would be able to present scenarios, rules and
materials. Rodger has continually demonstrated his commitment to
DQN, and I would like the newsletter to succeed.
It should be noted
that the committee is responsible for editing and ensuring continuity, but
the core work of creation and development would come from the players as a
whole. One avenue that the committee could take would be to receive
a submission proposal that broadly outlines the general concept of
government, terrain and social concept. The committee would
evaluate, make recommendations to the submitter, and then `parcel' out a
portion of land for that person to develop. A standard writer/editor
relationship would ensue with the committee ensuring the development
project remains balanced and unified with the project as a
whole.
In my opinion, there is a great need for such a project.
Role- playing is at least equal in its artistic, creative process as to
statistics and rules. Being able to resort to a common adventuring
environ would only bring the active playing body together, inspire new
ideas, and to allow the players an outlet for their creativity.
Thank
you for your consideration.
David
Vance toganni@msn.com
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