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Re: [dq-rules] Close Combat



I don't have a good real world example, but I've always assumed that the intent was that if you were sufficiently skilled with your weapon, you could interpose it between yourself and your opponent.  

It does seem like a bit of a simple mechanic, though.

Most of the PCs in my games have not been heavy brawler types, so I haven't had to deal with it too much.  Off the top of my head, I would think that something like the Withdrawl (which might let the Defender get a free attack before their opponent can Close and Grapple), or like the Parry and Riposte (where the result depends on weapon rank) would add some of the flexibility you are looking for and still keep a DQ feel.

  --Rodger

On Mon, 13 May 2002 21:06:42 -0000 jcorey30 <jcorey30@yahoo.com> wrote:

I have always been confused by Close combat.
When someone is trying to enter close combat from a melee-ex, the 
defender's chance to repel seems too simple (roll under your rank 
with a perpared weapon).  I mean don't things liek strength, agility, 
and size matter?
And when trying to enter close combat from a non-adjacent ex, it is 
too easy... I mean it just happens.  

I was wondering if anyone has any mods out there, and to see if 
anyone has "real life" examples that makes all of this ok.

thanks!



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