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Re: [dq-rules] Magic. Same topic, Different thread



I simply don't dish out very powerful magic items. That's simply a difference in GMing. I prefer low to mid magic campaigns. If I were faced with a powerful item that was causing the game to become imbalanced I'd have to think of a way to remove said item from the character's possession. There are myriad ways in which to do this from the cliché, but ever-useful thievery, to incarceration where the PC's items are removed while they are in jail. A dishonest guard could pawn the item or perhaps an honest mistake could lead to it being lost. There are a few articles online that pertain to such a topic. The majority of them can be found under the Monty Haul campaign topic.

Regards,
Paul


From: "jcorey30" <jcorey30@yahoo.com>
Reply-To: dq-rules@yahoogroups.com
To: dq-rules@yahoogroups.com
Subject: [dq-rules] Magic.  Same topic, Different thread
Date: Thu, 25 Jul 2002 19:03:58 -0000

So, mages with invested items can use those items repeatedly.  At
this point, my mage almost never has to cast a spell the old
fashioned way.

How do you folks handle this in your campaigns

John





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