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Re: Magic. Same topic, Different thread
This is an excellent point Paul. BUT!
What if the mage is investing and using his own items? He simply
puts 3 charges of Fireball in a necklace, and wha-lah instant death!.
--- In dq-rules@y..., "Paul Pishnak" <sergeantp@h...> wrote:
> I simply don't dish out very powerful magic items. That's simply a
> difference in GMing. I prefer low to mid magic campaigns. If I were
faced
> with a powerful item that was causing the game to become imbalanced
I'd have
> to think of a way to remove said item from the character's
possession. There
> are myriad ways in which to do this from the cliché, but ever-
useful
> thievery, to incarceration where the PC's items are removed while
they are
> in jail. A dishonest guard could pawn the item or perhaps an honest
mistake
> could lead to it being lost. There are a few articles online that
pertain to
> such a topic. The majority of them can be found under the Monty
Haul
> campaign topic.
>
> Regards,
> Paul
>
>
> >From: "jcorey30" <jcorey30@y...>
> >Reply-To: dq-rules@y...
> >To: dq-rules@y...
> >Subject: [dq-rules] Magic. Same topic, Different thread
> >Date: Thu, 25 Jul 2002 19:03:58 -0000
> >
> >So, mages with invested items can use those items repeatedly. At
> >this point, my mage almost never has to cast a spell the old
> >fashioned way.
> >
> >How do you folks handle this in your campaigns
> >
> >John
> >
>
>
>
>
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