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Re: Magic. Same topic, Different thread



This is an excellent point Paul.  BUT!
What if the mage is investing and using his own items?  He simply 
puts 3 charges of Fireball in a necklace, and wha-lah instant death!.

--- In dq-rules@y..., "Paul Pishnak" <sergeantp@h...> wrote:
> I simply don't dish out very powerful magic items. That's simply a 
> difference in GMing. I prefer low to mid magic campaigns. If I were 
faced 
> with a powerful item that was causing the game to become imbalanced 
I'd have 
> to think of a way to remove said item from the character's 
possession. There 
> are myriad ways in which to do this from the cliché, but ever-
useful 
> thievery, to incarceration where the PC's items are removed while 
they are 
> in jail. A dishonest guard could pawn the item or perhaps an honest 
mistake 
> could lead to it being lost. There are a few articles online that 
pertain to 
> such a topic. The majority of them can be found under the Monty 
Haul 
> campaign topic.
> 
> Regards,
> Paul
> 
> 
> >From: "jcorey30" <jcorey30@y...>
> >Reply-To: dq-rules@y...
> >To: dq-rules@y...
> >Subject: [dq-rules] Magic.  Same topic, Different thread
> >Date: Thu, 25 Jul 2002 19:03:58 -0000
> >
> >So, mages with invested items can use those items repeatedly.  At
> >this point, my mage almost never has to cast a spell the old
> >fashioned way.
> >
> >How do you folks handle this in your campaigns
> >
> >John
> >
> 
> 
> 
> 
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