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Re: Magic. Same topic, Different thread



Excellent counter point! 

I would hesitate to change the rules, but should any of my players 
start using the ability to excess causing some imbalance I would 
consider altering the rules for that ability/skill. My alternate 
means of dealing with this might be to introduce some counter spells 
from a foe but this would be a short-term patch and not an overall 
fix. 

A nice mind mage could be an effective nemesis to perhaps curb the 
investor. Curses might be entertaining too. It's more of a matter of 
being more creative with the rules rather then altering them for one 
player who might be making things a little less enjoyable for the GM 
and fellow players. Wish I had my rulebook in front of me to give 
more specifics, but alas I'm at the office.



--- In dq-rules@y..., "jcorey30" <jcorey30@y...> wrote:
> This is an excellent point Paul.  BUT!
> What if the mage is investing and using his own items?  He simply 
> puts 3 charges of Fireball in a necklace, and wha-lah instant 
death!.