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Re: Magic. Same topic, Different thread
Excellent counter point!
I would hesitate to change the rules, but should any of my players
start using the ability to excess causing some imbalance I would
consider altering the rules for that ability/skill. My alternate
means of dealing with this might be to introduce some counter spells
from a foe but this would be a short-term patch and not an overall
fix.
A nice mind mage could be an effective nemesis to perhaps curb the
investor. Curses might be entertaining too. It's more of a matter of
being more creative with the rules rather then altering them for one
player who might be making things a little less enjoyable for the GM
and fellow players. Wish I had my rulebook in front of me to give
more specifics, but alas I'm at the office.
--- In dq-rules@y..., "jcorey30" <jcorey30@y...> wrote:
> This is an excellent point Paul. BUT!
> What if the mage is investing and using his own items? He simply
> puts 3 charges of Fireball in a necklace, and wha-lah instant
death!.