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Re: DQ Adventures



As these things tend to do, it took me longer than I had hoped to get
the outline of my Medford adventure pulled together and in presentable
form, but it's done.

I'd like to direct everyone who is interested in sharing adventure
ideas over to the DQN-list for that, however.  The DQ-rules group
should concentrate on the game mechanics (and especially new rules or
revised and improved versions of existing rules).  The DQN-list group
already has a file of Adventures, and further contributions are always
welcome.

The Medford adventure can be found at:
  http://groups.yahoo.com/group/dqn-list/files/Adventures/Medford.txt

  --Rodger Thorm

--- In dq-rules@y..., "rthorm" <dqn@e...> wrote:
> I have every intention of publishing new adventures.  
> 
> When I started my new campaign here, I had a weak idea that didn't go 
> very far for the first adventure (always difficult pulling together a 
> group of *VERY* different characters).  That led to me running the 
> Water Works adventure (surprisingly, none of them had been through it 
> yet, nor had read it).  
> 
> I've also had a couple of loosey-goosey episodes I've run, as well, 
> which set out some of the background in the campaign (same world as my 
> old campaign, but it is now about 40 years later, and in a different 
> region, about 300-400 miles south of the center of the old campaign) 
> which, even if I did write some stuff down, would be worthless to 
> anyone else.  
> 
> Then I came up with an adventure which was basically a sequel to the 
> Water Works which I am trying to write up in a somewhat finished form.  
> And Daniel Allbutt and I have talked about continuing the 'Works' 
> series.  (He wrote to me some years back and asked the deceptively 
> simple question, "If there is a Water Works, shouldn't there also have 
> been a Gas Works, an Earth Works, and a Fire Works as well...?")  
> Progress has been slow on that, but since it's in the new campaign, I 
> have some added impetus now.  
> 
> The latest adventure was unrelated, and was pretty sketchy, but could 
> be outlined, and others might find it useful.  We just finished it 
> last weekend, so it's fairly fresh.
> 
> I've tried to advocate getting material out there, even if it isn't 
> finished, just so that others can see it and maybe do something with 
> it.  So I'll try to take this opportunity and lead by example.
> 
> Only, I'd suggest posting things as files, so that players can more 
> easily steer clear of them, if their GMs are possibly going to use 
> them.
> 
> As for names of NPCs, my players would tell you I've done much worse 
> over the years.  (Like the adventure at the edge of the world many 
> years ago where the came across references to four demons (not any of 
> the standard DQ ones - these were different):  Two of them were 
> called 'Leaf,' one whose name meant 'Average' or 'Common,' and the 
> last whose name was 'Bonham.'  That's probably obscure enough to take 
> you at least a few minutes to figure out.)
>  
>   --Rodger Thorm
> 
>  --- In dq-rules@y..., "jcorey30" <jcorey30@y...> wrote:
> 
> > So i propose that we post some adventures here!  I have many that I 
> > could post, with the following caveat.  I am a pretty loosey-goosey 
> > GM... I tend to make a rough outline, throw together some NPCs and 
> > wing it.  BUT, these scenarios might be good for some ideas (or at 
> > least a laugh.  One of my players is still pissed that i had the 
> > audacity to name a group of 3 Succubi after the Power Puff girls).
> > 
> > Let me know if this is something that people would find useful.  
> > Might encourage others to do the same.
> > 
> > Juanc